Display.connectSettingChanged

Connect to SettingChanged signal.

Emitted whenever a setting changes its value.

class Display
ulong
connectSettingChanged
(
T
)
(,
Flag!"After" after = No.After
)
if (
isCallable!T &&
is(ReturnType!T == void)
&&
(
Parameters!T.length < 1 ||
(
ParameterStorageClassTuple!T[0] == ParameterStorageClass.none &&
is(Parameters!T[0] == string)
)
)
&&
(
Parameters!T.length < 2 ||
(
ParameterStorageClassTuple!T[1] == ParameterStorageClass.none &&
is(Parameters!T[1] : gdk.display.Display)
)
)
&&
Parameters!T.length < 3
)

Parameters

callback T

signal callback delegate or function to connect

void callback(string setting, gdk.display.Display display)

setting the name of the setting that changed (optional)

display the instance the signal is connected to (optional)

after Flag!"After"

Yes.After to execute callback after default handler, No.After to execute before (default)

Return Value

Type: ulong

Signal ID