Creates a new adw.breakpoint.Breakpoint with condition.
Adds a setter to self.
Adds n_setters setters to self.
Connect to Apply signal.
Connect to Unapply signal.
Gets the condition for self.
Sets the condition for self.
Gets the ID of the buildable object.
Set the GObject of a D ObjectG wrapper.
Get a pointer to the underlying C object.
Calls g_object_ref() on a GObject.
Calls g_object_unref() on a GObject.
Get the GType of an object.
GObject GType property.
Convenience method to return this cast to a type. For use in D with statements.
Template to get the D object from a C GObject and cast it to the given D object type.
Connect a D closure to an object signal.
Template for setting a GObject property.
Template for getting a GObject property.
Creates a binding between source_property on source and target_property on target.
Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.
This function is intended for #GObject implementations to re-enforce a floating[floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling gobject.object.ObjectG.refSink.
Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one #GObject::notify signal is emitted for each property modified while the object is frozen.
Gets a named field from the objects table of associations (see gobject.object.ObjectG.setData).
Gets a property of an object.
This function gets back user data pointers stored via gobject.object.ObjectG.setQdata.
Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.
Checks whether object has a floating[floating-ref] reference.
Emits a "notify" signal for the property property_name on object.
Emits a "notify" signal for the property specified by pspec on object.
Increase the reference count of object, and possibly remove the floating[floating-ref] reference, if object has a floating reference.
Releases all references to other objects. This can be used to break reference cycles.
Each object carries around a table of associations from strings to pointers. This function lets you set an association.
Sets a property on an object.
Remove a specified datum from the object's data associations, without invoking the association's destroy handler.
This function gets back user data pointers stored via gobject.object.ObjectG.setQdata and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:
Reverts the effect of a previous call to gobject.object.ObjectG.freezeNotify. The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.
This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling gobject.closure.Closure.invalidate on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, gobject.object.ObjectG.ref_ and gobject.object.ObjectG.unref are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.
Connect to Notify signal.
Gets the ID of the buildable object.
Describes a breakpoint for class@Window or class@Dialog.
Breakpoints are used to create adaptive UI, allowing to change the layout depending on available size.
Breakpoint is a size threshold, specified by its condition, as well as one or more setters.
Each setter has a target object, a property and a value. When a breakpoint is applied, each setter sets the target property on their target object to the specified value, and reset it back to the original value when it's unapplied.
For more complicated scenarios, signal@Breakpoint::apply and signal@Breakpoint::unapply can be used instead.
Breakpoints can be used within class@Window, class@ApplicationWindow, class@Dialog or class@BreakpointBin.
adw.breakpoint.Breakpoint as gtk.buildable.Buildable:
adw.breakpoint.Breakpoint supports specifying its condition via the <condition> element. The contents of the element must be a string in a format accepted by adw.breakpoint_condition.BreakpointCondition.parse.
It also supports adding setters via the <setter> element. Each <setter> element must have the object attribute specifying the target object, and the property attribute specifying the property name. The contents of the element are used as the setter value.
For G_TYPE_OBJECT and G_TYPE_BOXED derived properties, empty contents are treated as NULL.
Setter values can be translated with the usual translatable, context and comments attributes.
Example of an adw.breakpoint.Breakpoint UI definition: