Breakpoint.connectApply

Connect to Apply signal.

Emitted when the breakpoint is applied.

This signal is emitted after the setters have been applied.

class Breakpoint
ulong
connectApply
(
T
)
(,
Flag!"After" after = No.After
)
if (
isCallable!T &&
is(ReturnType!T == void)
&&
(
Parameters!T.length < 1 ||
(
ParameterStorageClassTuple!T[0] == ParameterStorageClass.none &&
is(Parameters!T[0] : adw.breakpoint.Breakpoint)
)
)
&&
Parameters!T.length < 2
)

Parameters

callback T

signal callback delegate or function to connect

void callback(adw.breakpoint.Breakpoint breakpoint)

breakpoint the instance the signal is connected to (optional)

after Flag!"After"

Yes.After to execute callback after default handler, No.After to execute before (default)

Return Value

Type: ulong

Signal ID