UserContentManager

Manages user-defined content which affects web pages.

Using a #WebKitUserContentManager user CSS style sheets can be set to be injected in the web pages loaded by a #WebKitWebView, by webkit.user_content_manager.UserContentManager.addStyleSheet.

To use a #WebKitUserContentManager, it must be created using webkit.user_content_manager.UserContentManager.new_, and then used to construct a #WebKitWebView. User style sheets can be created with webkit.user_style_sheet.UserStyleSheet.new_.

User style sheets can be added and removed at any time, but they will affect the web pages loaded afterwards.

Constructors

this
this(void* ptr, Flag!"Take" take)
this
this()

Creates a new user content manager.

Members

Functions

addFilter
void addFilter(webkit.user_content_filter.UserContentFilter filter)

Adds a #WebKitUserContentFilter to the given #WebKitUserContentManager.

addScript
void addScript(webkit.user_script.UserScript script)

Adds a #WebKitUserScript to the given #WebKitUserContentManager.

addStyleSheet
void addStyleSheet(webkit.user_style_sheet.UserStyleSheet stylesheet)

Adds a #WebKitUserStyleSheet to the given #WebKitUserContentManager.

connectScriptMessageReceived
ulong connectScriptMessageReceived(string detail, T callback, Flag!"After" after)

Connect to ScriptMessageReceived signal.

connectScriptMessageWithReplyReceived
ulong connectScriptMessageWithReplyReceived(string detail, T callback, Flag!"After" after)

Connect to ScriptMessageWithReplyReceived signal.

registerScriptMessageHandler
bool registerScriptMessageHandler(string name, string worldName)

Registers a new user script message handler in script world.

registerScriptMessageHandlerWithReply
bool registerScriptMessageHandlerWithReply(string name, string worldName)

Registers a new user script message handler in script world with name world_name.

removeAllFilters
void removeAllFilters()

Removes all content filters from the given #WebKitUserContentManager.

removeAllScripts
void removeAllScripts()

Removes all user scripts from the given #WebKitUserContentManager

removeAllStyleSheets
void removeAllStyleSheets()

Removes all user style sheets from the given #WebKitUserContentManager.

removeFilter
void removeFilter(webkit.user_content_filter.UserContentFilter filter)

Removes a filter from the given #WebKitUserContentManager.

removeFilterById
void removeFilterById(string filterId)

Removes a filter by the given identifier.

removeScript
void removeScript(webkit.user_script.UserScript script)

Removes a #WebKitUserScript from the given #WebKitUserContentManager.

removeStyleSheet
void removeStyleSheet(webkit.user_style_sheet.UserStyleSheet stylesheet)

Removes a #WebKitUserStyleSheet from the given #WebKitUserContentManager.

self
UserContentManager self()

Returns this, for use in with statements.

unregisterScriptMessageHandler
void unregisterScriptMessageHandler(string name, string worldName)

Unregisters a previously registered message handler in script world with name world_name. If null is passed as the world_name, the default world will be used.

Properties

gType
GType gType [@property getter]

Static functions

getGType
GType getGType()

Inherited Members

From ObjectG

setGObject
void setGObject(void* cObj, Flag!"Take" take)

Set the GObject of a D ObjectG wrapper.

cPtr
void* cPtr(Flag!"Dup" dup)

Get a pointer to the underlying C object.

ref_
void* ref_(void* gObj)

Calls g_object_ref() on a GObject.

unref
unref(void* gObj)

Calls g_object_unref() on a GObject.

getType
GType getType()

Get the GType of an object.

gType
GType gType [@property getter]

GObject GType property.

self
ObjectG self()

Convenience method to return this cast to a type. For use in D with statements.

getDObject
T getDObject(void* cptr, Flag!"Take" take)

Template to get the D object from a C GObject and cast it to the given D object type.

connectSignalClosure
ulong connectSignalClosure(string signalDetail, DClosure closure, Flag!"After" after)

Connect a D closure to an object signal.

setProperty
void setProperty(string propertyName, T val)

Template for setting a GObject property.

getProperty
T getProperty(string propertyName)

Template for getting a GObject property.

compatControl
size_t compatControl(size_t what, void* data)
bindProperty
gobject.binding.Binding bindProperty(string sourceProperty, gobject.object.ObjectG target, string targetProperty, gobject.types.BindingFlags flags)

Creates a binding between source_property on source and target_property on target.

bindPropertyFull
gobject.binding.Binding bindPropertyFull(string sourceProperty, gobject.object.ObjectG target, string targetProperty, gobject.types.BindingFlags flags, gobject.closure.Closure transformTo, gobject.closure.Closure transformFrom)

Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.

forceFloating
void forceFloating()

This function is intended for #GObject implementations to re-enforce a floating[floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling gobject.object.ObjectG.refSink.

freezeNotify
void freezeNotify()

Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one #GObject::notify signal is emitted for each property modified while the object is frozen.

getData
void* getData(string key)

Gets a named field from the objects table of associations (see gobject.object.ObjectG.setData).

getProperty
void getProperty(string propertyName, gobject.value.Value value)

Gets a property of an object.

getQdata
void* getQdata(glib.types.Quark quark)

This function gets back user data pointers stored via gobject.object.ObjectG.setQdata.

getv
void getv(string[] names, gobject.value.Value[] values)

Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.

isFloating
bool isFloating()

Checks whether object has a floating[floating-ref] reference.

notify
void notify(string propertyName)

Emits a "notify" signal for the property property_name on object.

notifyByPspec
void notifyByPspec(gobject.param_spec.ParamSpec pspec)

Emits a "notify" signal for the property specified by pspec on object.

refSink
gobject.object.ObjectG refSink()

Increase the reference count of object, and possibly remove the floating[floating-ref] reference, if object has a floating reference.

runDispose
void runDispose()

Releases all references to other objects. This can be used to break reference cycles.

setData
void setData(string key, void* data)

Each object carries around a table of associations from strings to pointers. This function lets you set an association.

setProperty
void setProperty(string propertyName, gobject.value.Value value)

Sets a property on an object.

stealData
void* stealData(string key)

Remove a specified datum from the object's data associations, without invoking the association's destroy handler.

stealQdata
void* stealQdata(glib.types.Quark quark)

This function gets back user data pointers stored via gobject.object.ObjectG.setQdata and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:

thawNotify
void thawNotify()

Reverts the effect of a previous call to gobject.object.ObjectG.freezeNotify. The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.

watchClosure
void watchClosure(gobject.closure.Closure closure)

This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling gobject.closure.Closure.invalidate on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, gobject.object.ObjectG.ref_ and gobject.object.ObjectG.unref are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.

connectNotify
ulong connectNotify(string detail, T callback, Flag!"After" after)

Connect to Notify signal.