Matrix.this

Create a matrix.Matrix boxed type.

  1. this(double xx, double xy, double yx, double yy, double x0, double y0)
    class Matrix
    this
    (
    double xx = 0.0
    ,
    double xy = 0.0
    ,
    double yx = 0.0
    ,
    double yy = 0.0
    ,
    double x0 = 0.0
    ,
    double y0 = 0.0
    )
  2. this(void* ptr, Flag!"Take" take)

Parameters

xx double

1st component of the transformation matrix

xy double

2nd component of the transformation matrix

yx double

3rd component of the transformation matrix

yy double

4th component of the transformation matrix

x0 double

x translation

y0 double

y translation