Parser

json.parser.Parser provides an object for parsing a JSON data stream, either inside a file or inside a static buffer.

Using json.parser.Parser

The json.parser.Parser API is fairly simple:

gboolean
parse_json (const char *filename)
{
  g_autoptr(JsonParser) parser = json_parser_new ();
  g_autoptr(GError) error = NULL

  json_parser_load_from_file (parser, filename, &error);
  if (error != NULL)
    {
      g_critical ("Unable to parse '%s': %s", filename, error->message);
      return FALSE;
    }

  g_autoptr(JsonNode) root = json_parser_get_root (parser);

  // manipulate the object tree from the root node

  return TRUE
}

By default, the entire process of loading the data and parsing it is synchronous; the json.parser.Parser.loadFromStreamAsync API will load the data asynchronously, but parse it in the main context as the signals of the parser must be emitted in the same thread. If you do not use signals, and you wish to also parse the JSON data without blocking, you should use a gio.task.Task and the synchronous json.parser.Parser API inside the task itself.

Constructors

this
this()

Creates a new JSON parser.

Members

Functions

connectArrayElement
ulong connectArrayElement(T callback, Flag!"After" after)

Connect to ArrayElement signal.

connectArrayEnd
ulong connectArrayEnd(T callback, Flag!"After" after)

Connect to ArrayEnd signal.

connectArrayStart
ulong connectArrayStart(T callback, Flag!"After" after)

Connect to ArrayStart signal.

connectError
ulong connectError(T callback, Flag!"After" after)

Connect to Error signal.

connectObjectEnd
ulong connectObjectEnd(T callback, Flag!"After" after)

Connect to ObjectEnd signal.

connectObjectMember
ulong connectObjectMember(T callback, Flag!"After" after)

Connect to ObjectMember signal.

connectObjectStart
ulong connectObjectStart(T callback, Flag!"After" after)

Connect to ObjectStart signal.

connectParseEnd
ulong connectParseEnd(T callback, Flag!"After" after)

Connect to ParseEnd signal.

connectParseStart
ulong connectParseStart(T callback, Flag!"After" after)

Connect to ParseStart signal.

getCurrentLine
uint getCurrentLine()

Retrieves the line currently parsed, starting from 1.

getCurrentPos
uint getCurrentPos()

Retrieves the current position inside the current line, starting from 0.

getRoot
json.node.Node getRoot()

Retrieves the top level node from the parsed JSON stream.

hasAssignment
bool hasAssignment(string variableName)

A JSON data stream might sometimes contain an assignment, like:

loadFromData
bool loadFromData(string data, ptrdiff_t length)

Loads a JSON stream from a buffer and parses it.

loadFromFile
bool loadFromFile(string filename)

Loads a JSON stream from the content of filename and parses it.

loadFromMappedFile
bool loadFromMappedFile(string filename)

Loads a JSON stream from the content of filename and parses it.

loadFromStream
bool loadFromStream(gio.input_stream.InputStream stream, gio.cancellable.Cancellable cancellable)

Loads the contents of an input stream and parses them.

loadFromStreamAsync
void loadFromStreamAsync(gio.input_stream.InputStream stream, gio.cancellable.Cancellable cancellable, gio.types.AsyncReadyCallback callback)

Asynchronously reads the contents of a stream.

loadFromStreamFinish
bool loadFromStreamFinish(gio.async_result.AsyncResult result)

Finishes an asynchronous stream loading started with json.parser.Parser.loadFromStreamAsync.

stealRoot
json.node.Node stealRoot()

Steals the top level node from the parsed JSON stream.

Static functions

newImmutable
json.parser.Parser newImmutable()

Creates a new parser instance with its json.parser.Parser.gboolean property set to TRUE to create immutable output trees.

Inherited Members

From ObjectG

setGObject
void setGObject(void* cObj, Flag!"Take" take)

Set the GObject of a D ObjectG wrapper.

cPtr
void* cPtr(Flag!"Dup" dup)

Get a pointer to the underlying C object.

ref_
void* ref_(void* gObj)

Calls g_object_ref() on a GObject.

unref
unref(void* gObj)

Calls g_object_unref() on a GObject.

getType
GType getType()

Get the GType of an object.

gType
GType gType [@property getter]

GObject GType property.

self
ObjectG self()

Convenience method to return this cast to a type. For use in D with statements.

getDObject
T getDObject(void* cptr, Flag!"Take" take)

Template to get the D object from a C GObject and cast it to the given D object type.

connectSignalClosure
ulong connectSignalClosure(string signalDetail, DClosure closure, Flag!"After" after)

Connect a D closure to an object signal.

setProperty
void setProperty(string propertyName, T val)

Template for setting a GObject property.

getProperty
T getProperty(string propertyName)

Template for getting a GObject property.

compatControl
size_t compatControl(size_t what, void* data)
bindProperty
gobject.binding.Binding bindProperty(string sourceProperty, gobject.object.ObjectG target, string targetProperty, gobject.types.BindingFlags flags)

Creates a binding between source_property on source and target_property on target.

bindPropertyFull
gobject.binding.Binding bindPropertyFull(string sourceProperty, gobject.object.ObjectG target, string targetProperty, gobject.types.BindingFlags flags, gobject.closure.Closure transformTo, gobject.closure.Closure transformFrom)

Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.

forceFloating
void forceFloating()

This function is intended for #GObject implementations to re-enforce a floating[floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling gobject.object.ObjectG.refSink.

freezeNotify
void freezeNotify()

Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one #GObject::notify signal is emitted for each property modified while the object is frozen.

getData
void* getData(string key)

Gets a named field from the objects table of associations (see gobject.object.ObjectG.setData).

getProperty
void getProperty(string propertyName, gobject.value.Value value)

Gets a property of an object.

getQdata
void* getQdata(glib.types.Quark quark)

This function gets back user data pointers stored via gobject.object.ObjectG.setQdata.

getv
void getv(string[] names, gobject.value.Value[] values)

Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.

isFloating
bool isFloating()

Checks whether object has a floating[floating-ref] reference.

notify
void notify(string propertyName)

Emits a "notify" signal for the property property_name on object.

notifyByPspec
void notifyByPspec(gobject.param_spec.ParamSpec pspec)

Emits a "notify" signal for the property specified by pspec on object.

refSink
gobject.object.ObjectG refSink()

Increase the reference count of object, and possibly remove the floating[floating-ref] reference, if object has a floating reference.

runDispose
void runDispose()

Releases all references to other objects. This can be used to break reference cycles.

setData
void setData(string key, void* data)

Each object carries around a table of associations from strings to pointers. This function lets you set an association.

setProperty
void setProperty(string propertyName, gobject.value.Value value)

Sets a property on an object.

stealData
void* stealData(string key)

Remove a specified datum from the object's data associations, without invoking the association's destroy handler.

stealQdata
void* stealQdata(glib.types.Quark quark)

This function gets back user data pointers stored via gobject.object.ObjectG.setQdata and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:

thawNotify
void thawNotify()

Reverts the effect of a previous call to gobject.object.ObjectG.freezeNotify. The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.

watchClosure
void watchClosure(gobject.closure.Closure closure)

This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling gobject.closure.Closure.invalidate on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, gobject.object.ObjectG.ref_ and gobject.object.ObjectG.unref are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.

connectNotify
ulong connectNotify(string detail, T callback, Flag!"After" after)

Connect to Notify signal.