Create a new #JSCContext. The context is created in a new #JSCVirtualMachine. Use javascriptcore.context.Context.newWithVirtualMachine to create a new #JSCContext in an existing #JSCVirtualMachine.
Check the given code in context for syntax errors. The line_number is the starting line number in uri; the value is one-based so the first line is 1. uri and line_number are only used to fill the exception. In case of errors exception will be set to a new #JSCException with the details. You can pass null to exception to ignore the error details.
Clear the uncaught exception in context if any.
Evaluate code in context.
Evaluate code and create an new object where symbols defined in code will be added as properties, instead of being added to context global object. The new object is returned as object parameter. Similar to how javascriptcore.value.Value.newObject works, if object_instance is not null object_class must be provided too. The line_number is the starting line number in uri; the value is one-based so the first line is 1. uri and line_number will be shown in exceptions and they don't affect the behavior of the script.
Evaluate code in context using uri as the source URI. The line_number is the starting line number in uri; the value is one-based so the first line is 1. uri and line_number will be shown in exceptions and they don't affect the behavior of the script.
Get the last unhandled exception thrown in context by API functions calls.
Get a #JSCValue referencing the context global object
Get a property of context global object with name.
Get the #JSCVirtualMachine where context was created.
Remove the last #JSCExceptionHandler previously pushed to context with javascriptcore.context.Context.pushExceptionHandler.
Push an exception handler in context. Whenever a JavaScript exception happens in the #JSCContext, the given handler will be called. The default #JSCExceptionHandler simply calls javascriptcore.context.Context.throwException to throw the exception to the #JSCContext. If you don't want to catch the exception, but only get notified about it, call javascriptcore.context.Context.throwException in handler like the default one does. The last exception handler pushed is the only one used by the #JSCContext, use javascriptcore.context.Context.popExceptionHandler to remove it and set the previous one. When handler is removed from the context, destroy_notify i called with user_data as parameter.
Register a custom class in context using the given name. If the new class inherits from another #JSCClass, the parent should be passed as parent_class, otherwise null should be used. The optional vtable parameter allows to provide a custom implementation for handling the class, for example, to handle external properties not added to the prototype. When an instance of the #JSCClass is cleared in the context, destroy_notify is called with the instance as parameter.
Returns this, for use in with statements.
Set a property of context global object with name and value.
Throw exception to context.
Throw an exception to context using the given error name and message. The created #JSCException can be retrieved with javascriptcore.context.Context.getException.
Throw an exception to context using the given error message. The created #JSCException can be retrieved with javascriptcore.context.Context.getException.
Get the #JSCContext that is currently executing a function. This should only be called within a function or method callback, otherwise null will be returned.
Create a new #JSCContext in virtual_machine.
Set the GObject of a D ObjectG wrapper.
Get a pointer to the underlying C object.
Calls g_object_ref() on a GObject.
Calls g_object_unref() on a GObject.
Get the GType of an object.
GObject GType property.
Convenience method to return this cast to a type. For use in D with statements.
Template to get the D object from a C GObject and cast it to the given D object type.
Connect a D closure to an object signal.
Template for setting a GObject property.
Template for getting a GObject property.
Creates a binding between source_property on source and target_property on target.
Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.
This function is intended for #GObject implementations to re-enforce a floating[floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling gobject.object.ObjectG.refSink.
Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one #GObject::notify signal is emitted for each property modified while the object is frozen.
Gets a named field from the objects table of associations (see gobject.object.ObjectG.setData).
Gets a property of an object.
This function gets back user data pointers stored via gobject.object.ObjectG.setQdata.
Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.
Checks whether object has a floating[floating-ref] reference.
Emits a "notify" signal for the property property_name on object.
Emits a "notify" signal for the property specified by pspec on object.
Increase the reference count of object, and possibly remove the floating[floating-ref] reference, if object has a floating reference.
Releases all references to other objects. This can be used to break reference cycles.
Each object carries around a table of associations from strings to pointers. This function lets you set an association.
Sets a property on an object.
Remove a specified datum from the object's data associations, without invoking the association's destroy handler.
This function gets back user data pointers stored via gobject.object.ObjectG.setQdata and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:
Reverts the effect of a previous call to gobject.object.ObjectG.freezeNotify. The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.
This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling gobject.closure.Closure.invalidate on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, gobject.object.ObjectG.ref_ and gobject.object.ObjectG.unref are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.
Connect to Notify signal.
JSCContext represents a JavaScript execution context, where all operations take place and where the values will be associated.
When a new context is created, a global object is allocated and the built-in JavaScript objects (Object, Function, String, Array) are populated. You can execute JavaScript in the context by using javascriptcore.context.Context.evaluate or javascriptcore.context.Context.evaluateWithSourceUri. It's also possible to register custom objects in the context with javascriptcore.context.Context.registerClass.