Tooltip

gtk.tooltip.Tooltip is an object representing a widget tooltip.

Basic tooltips can be realized simply by using gtk.widget.Widget.setTooltipText or gtk.widget.Widget.setTooltipMarkup without any explicit tooltip object.

When you need a tooltip with a little more fancy contents, like adding an image, or you want the tooltip to have different contents per gtk.tree_view.TreeView row or cell, you will have to do a little more work:

  • Set the property@Gtk.Widget:has-tooltip property to true. This will make GTK monitor the widget for motion and related events which are needed to determine when and where to show a tooltip.
  • Connect to the signal@Gtk.Widget::query-tooltip signal. This signal will be emitted when a tooltip is supposed to be shown. One of the arguments passed to the signal handler is a gtk.tooltip.Tooltip object. This is the object that we are about to display as a tooltip, and can be manipulated in your callback using functions like gtk.tooltip.Tooltip.setIcon. There are functions for setting the tooltip’s markup, setting an image from a named icon, or even putting in a custom widget.
  • Return true from your ::query-tooltip handler. This causes the tooltip to be show. If you return false, it will not be shown.

Members

Functions

setCustom
void setCustom(gtk.widget.Widget customWidget)

Replaces the widget packed into the tooltip with custom_widget. custom_widget does not get destroyed when the tooltip goes away. By default a box with a gtk.image.Image and gtk.label.Label is embedded in the tooltip, which can be configured using gtk.tooltip.Tooltip.setMarkup and gtk.tooltip.Tooltip.setIcon.

setIcon
void setIcon(gdk.paintable.Paintable paintable)

Sets the icon of the tooltip (which is in front of the text) to be paintable. If paintable is null, the image will be hidden.

setIconFromGicon
void setIconFromGicon(gio.icon.Icon gicon)

Sets the icon of the tooltip (which is in front of the text) to be the icon indicated by gicon with the size indicated by size. If gicon is null, the image will be hidden.

setIconFromIconName
void setIconFromIconName(string iconName)

Sets the icon of the tooltip (which is in front of the text) to be the icon indicated by icon_name with the size indicated by size. If icon_name is null, the image will be hidden.

setMarkup
void setMarkup(string markup)

Sets the text of the tooltip to be markup.

setText
void setText(string text)

Sets the text of the tooltip to be text.

setTipArea
void setTipArea(gdk.rectangle.Rectangle rect)

Sets the area of the widget, where the contents of this tooltip apply, to be rect (in widget coordinates). This is especially useful for properly setting tooltips on gtk.tree_view.TreeView rows and cells, GtkIconViews, etc.

Inherited Members

From ObjectG

setGObject
void setGObject(void* cObj, Flag!"Take" take)

Set the GObject of a D ObjectG wrapper.

cPtr
void* cPtr(Flag!"Dup" dup)

Get a pointer to the underlying C object.

ref_
void* ref_(void* gObj)

Calls g_object_ref() on a GObject.

unref
unref(void* gObj)

Calls g_object_unref() on a GObject.

getType
GType getType()

Get the GType of an object.

gType
GType gType [@property getter]

GObject GType property.

self
ObjectG self()

Convenience method to return this cast to a type. For use in D with statements.

getDObject
T getDObject(void* cptr, Flag!"Take" take)

Template to get the D object from a C GObject and cast it to the given D object type.

connectSignalClosure
ulong connectSignalClosure(string signalDetail, DClosure closure, Flag!"After" after)

Connect a D closure to an object signal.

setProperty
void setProperty(string propertyName, T val)

Template for setting a GObject property.

getProperty
T getProperty(string propertyName)

Template for getting a GObject property.

compatControl
size_t compatControl(size_t what, void* data)
bindProperty
gobject.binding.Binding bindProperty(string sourceProperty, gobject.object.ObjectG target, string targetProperty, gobject.types.BindingFlags flags)

Creates a binding between source_property on source and target_property on target.

bindPropertyFull
gobject.binding.Binding bindPropertyFull(string sourceProperty, gobject.object.ObjectG target, string targetProperty, gobject.types.BindingFlags flags, gobject.closure.Closure transformTo, gobject.closure.Closure transformFrom)

Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.

forceFloating
void forceFloating()

This function is intended for #GObject implementations to re-enforce a floating[floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling gobject.object.ObjectG.refSink.

freezeNotify
void freezeNotify()

Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one #GObject::notify signal is emitted for each property modified while the object is frozen.

getData
void* getData(string key)

Gets a named field from the objects table of associations (see gobject.object.ObjectG.setData).

getProperty
void getProperty(string propertyName, gobject.value.Value value)

Gets a property of an object.

getQdata
void* getQdata(glib.types.Quark quark)

This function gets back user data pointers stored via gobject.object.ObjectG.setQdata.

getv
void getv(string[] names, gobject.value.Value[] values)

Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.

isFloating
bool isFloating()

Checks whether object has a floating[floating-ref] reference.

notify
void notify(string propertyName)

Emits a "notify" signal for the property property_name on object.

notifyByPspec
void notifyByPspec(gobject.param_spec.ParamSpec pspec)

Emits a "notify" signal for the property specified by pspec on object.

refSink
gobject.object.ObjectG refSink()

Increase the reference count of object, and possibly remove the floating[floating-ref] reference, if object has a floating reference.

runDispose
void runDispose()

Releases all references to other objects. This can be used to break reference cycles.

setData
void setData(string key, void* data)

Each object carries around a table of associations from strings to pointers. This function lets you set an association.

setProperty
void setProperty(string propertyName, gobject.value.Value value)

Sets a property on an object.

stealData
void* stealData(string key)

Remove a specified datum from the object's data associations, without invoking the association's destroy handler.

stealQdata
void* stealQdata(glib.types.Quark quark)

This function gets back user data pointers stored via gobject.object.ObjectG.setQdata and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:

thawNotify
void thawNotify()

Reverts the effect of a previous call to gobject.object.ObjectG.freezeNotify. The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.

watchClosure
void watchClosure(gobject.closure.Closure closure)

This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling gobject.closure.Closure.invalidate on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, gobject.object.ObjectG.ref_ and gobject.object.ObjectG.unref are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.

connectNotify
ulong connectNotify(string detail, T callback, Flag!"After" after)

Connect to Notify signal.