TextBuffer.connectInsertPaintable

Connect to InsertPaintable signal.

Emitted to insert a gdk.paintable.Paintable in a gtk.text_buffer.TextBuffer.

Insertion actually occurs in the default handler.

Note that if your handler runs before the default handler it must not invalidate the location iter (or has to revalidate it). The default signal handler revalidates it to be placed after the inserted paintable.

See also: gtk.text_buffer.TextBuffer.insertPaintable.

class TextBuffer
ulong
connectInsertPaintable
(
T
)
(,
Flag!"After" after = No.After
)
if (
isCallable!T &&
is(ReturnType!T == void)
&&
(
Parameters!T.length < 1 ||
(
ParameterStorageClassTuple!T[0] == ParameterStorageClass.none &&
is(Parameters!T[0] == gtk.text_iter.TextIter)
)
)
&&
(
Parameters!T.length < 2 ||
(
ParameterStorageClassTuple!T[1] == ParameterStorageClass.none &&
is(Parameters!T[1] : gdk.paintable.Paintable)
)
)
&&
(
Parameters!T.length < 3 ||
(
ParameterStorageClassTuple!T[2] == ParameterStorageClass.none &&
is(Parameters!T[2] : gtk.text_buffer.TextBuffer)
)
)
&&
Parameters!T.length < 4
)

Parameters

callback T

signal callback delegate or function to connect

void callback(gtk.text_iter.TextIter location, gdk.paintable.Paintable paintable, gtk.text_buffer.TextBuffer textBuffer)

location position to insert paintable in textbuffer (optional)

paintable the gdk.paintable.Paintable to be inserted (optional)

textBuffer the instance the signal is connected to (optional)

after Flag!"After"

Yes.After to execute callback after default handler, No.After to execute before (default)

Return Value

Type: ulong

Signal ID