MultiSelection

gtk.multi_selection.MultiSelection is a gtk.selection_model.SelectionModel that allows selecting multiple elements.

Constructors

this
this(gio.list_model.ListModel model)

Creates a new selection to handle model.

Members

Functions

getModel
gio.list_model.ListModel getModel()

Returns the underlying model of self.

setModel
void setModel(gio.list_model.ListModel model)

Sets the model that self should wrap.

Mixed In Members

From mixin ListModelT!()

getItem
T getItem(uint position)

Get the item at position and cast to the template type. NOTE: If type is an interface and no known D object is found that the object conforms to, the interface IfaceProxy object will be used. If position is greater than the number of items in list, %NULL is returned. %NULL may be returned if index is smaller than the length of the list, but the object does not conform to the template type. This function is meant to be used by language bindings in place of Gio.ListModel.getItem. See also: Gio.ListModel.getNItems

getItemType
gobject.types.GType getItemType()

Gets the type of the items in list.

getNItems
uint getNItems()

Gets the number of items in list.

getItem
gobject.object.ObjectG getItem(uint position)

Get the item at position.

itemsChanged
void itemsChanged(uint position, uint removed, uint added)

Emits the #GListModel::items-changed signal on list.

connectItemsChanged
ulong connectItemsChanged(T callback, Flag!"After" after)

Connect to ItemsChanged signal.

From mixin SectionModelT!()

getSection
void getSection(uint position, uint outStart, uint outEnd)

Query the section that covers the given position. The number of items in the section can be computed by out_end - out_start.

sectionsChanged
void sectionsChanged(uint position, uint nItems)
connectSectionsChanged
ulong connectSectionsChanged(T callback, Flag!"After" after)

Connect to SectionsChanged signal.

From mixin SelectionModelT!()

getSelection
gtk.bitset.Bitset getSelection()

Gets the set containing all currently selected items in the model.

getSelectionInRange
gtk.bitset.Bitset getSelectionInRange(uint position, uint nItems)

Gets the set of selected items in a range.

isSelected
bool isSelected(uint position)

Checks if the given item is selected.

selectAll
bool selectAll()

Requests to select all items in the model.

selectItem
bool selectItem(uint position, bool unselectRest)

Requests to select an item in the model.

selectRange
bool selectRange(uint position, uint nItems, bool unselectRest)

Requests to select a range of items in the model.

selectionChanged
void selectionChanged(uint position, uint nItems)

Helper function for implementations of gtk.selection_model.SelectionModel.

setSelection
bool setSelection(gtk.bitset.Bitset selected, gtk.bitset.Bitset mask)

Make selection changes.

unselectAll
bool unselectAll()

Requests to unselect all items in the model.

unselectItem
bool unselectItem(uint position)

Requests to unselect an item in the model.

unselectRange
bool unselectRange(uint position, uint nItems)

Requests to unselect a range of items in the model.

connectSelectionChanged
ulong connectSelectionChanged(T callback, Flag!"After" after)

Connect to SelectionChanged signal.

Inherited Members

From ObjectG

setGObject
void setGObject(void* cObj, Flag!"Take" take)

Set the GObject of a D ObjectG wrapper.

cPtr
void* cPtr(Flag!"Dup" dup)

Get a pointer to the underlying C object.

ref_
void* ref_(void* gObj)

Calls g_object_ref() on a GObject.

unref
unref(void* gObj)

Calls g_object_unref() on a GObject.

getType
GType getType()

Get the GType of an object.

gType
GType gType [@property getter]

GObject GType property.

self
ObjectG self()

Convenience method to return this cast to a type. For use in D with statements.

getDObject
T getDObject(void* cptr, Flag!"Take" take)

Template to get the D object from a C GObject and cast it to the given D object type.

connectSignalClosure
ulong connectSignalClosure(string signalDetail, DClosure closure, Flag!"After" after)

Connect a D closure to an object signal.

setProperty
void setProperty(string propertyName, T val)

Template for setting a GObject property.

getProperty
T getProperty(string propertyName)

Template for getting a GObject property.

compatControl
size_t compatControl(size_t what, void* data)
bindProperty
gobject.binding.Binding bindProperty(string sourceProperty, gobject.object.ObjectG target, string targetProperty, gobject.types.BindingFlags flags)

Creates a binding between source_property on source and target_property on target.

bindPropertyFull
gobject.binding.Binding bindPropertyFull(string sourceProperty, gobject.object.ObjectG target, string targetProperty, gobject.types.BindingFlags flags, gobject.closure.Closure transformTo, gobject.closure.Closure transformFrom)

Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.

forceFloating
void forceFloating()

This function is intended for #GObject implementations to re-enforce a floating[floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling gobject.object.ObjectG.refSink.

freezeNotify
void freezeNotify()

Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one #GObject::notify signal is emitted for each property modified while the object is frozen.

getData
void* getData(string key)

Gets a named field from the objects table of associations (see gobject.object.ObjectG.setData).

getProperty
void getProperty(string propertyName, gobject.value.Value value)

Gets a property of an object.

getQdata
void* getQdata(glib.types.Quark quark)

This function gets back user data pointers stored via gobject.object.ObjectG.setQdata.

getv
void getv(string[] names, gobject.value.Value[] values)

Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.

isFloating
bool isFloating()

Checks whether object has a floating[floating-ref] reference.

notify
void notify(string propertyName)

Emits a "notify" signal for the property property_name on object.

notifyByPspec
void notifyByPspec(gobject.param_spec.ParamSpec pspec)

Emits a "notify" signal for the property specified by pspec on object.

refSink
gobject.object.ObjectG refSink()

Increase the reference count of object, and possibly remove the floating[floating-ref] reference, if object has a floating reference.

runDispose
void runDispose()

Releases all references to other objects. This can be used to break reference cycles.

setData
void setData(string key, void* data)

Each object carries around a table of associations from strings to pointers. This function lets you set an association.

setProperty
void setProperty(string propertyName, gobject.value.Value value)

Sets a property on an object.

stealData
void* stealData(string key)

Remove a specified datum from the object's data associations, without invoking the association's destroy handler.

stealQdata
void* stealQdata(glib.types.Quark quark)

This function gets back user data pointers stored via gobject.object.ObjectG.setQdata and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:

thawNotify
void thawNotify()

Reverts the effect of a previous call to gobject.object.ObjectG.freezeNotify. The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.

watchClosure
void watchClosure(gobject.closure.Closure closure)

This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling gobject.closure.Closure.invalidate on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, gobject.object.ObjectG.ref_ and gobject.object.ObjectG.unref are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.

connectNotify
ulong connectNotify(string detail, T callback, Flag!"After" after)

Connect to Notify signal.

From ListModel

getItem
T getItem(uint position)

Get the item at position and cast to the template type. NOTE: If type is an interface and no known D object is found that the object conforms to, the interface IfaceProxy object will be used. If position is greater than the number of items in list, %NULL is returned. %NULL may be returned if index is smaller than the length of the list, but the object does not conform to the template type. This function is meant to be used by language bindings in place of Gio.ListModel.getItem. See also: Gio.ListModel.getNItems

getItemType
gobject.types.GType getItemType()

Gets the type of the items in list.

getNItems
uint getNItems()

Gets the number of items in list.

getItem
gobject.object.ObjectG getItem(uint position)

Get the item at position.

itemsChanged
void itemsChanged(uint position, uint removed, uint added)

Emits the #GListModel::items-changed signal on list.

connectItemsChanged
ulong connectItemsChanged(T callback, Flag!"After" after)

Connect to ItemsChanged signal.

From SectionModel

getSection
void getSection(uint position, uint outStart, uint outEnd)

Query the section that covers the given position. The number of items in the section can be computed by out_end - out_start.

sectionsChanged
void sectionsChanged(uint position, uint nItems)
connectSectionsChanged
ulong connectSectionsChanged(T callback, Flag!"After" after)

Connect to SectionsChanged signal.

From SelectionModel

getSelection
gtk.bitset.Bitset getSelection()

Gets the set containing all currently selected items in the model.

getSelectionInRange
gtk.bitset.Bitset getSelectionInRange(uint position, uint nItems)

Gets the set of selected items in a range.

isSelected
bool isSelected(uint position)

Checks if the given item is selected.

selectAll
bool selectAll()

Requests to select all items in the model.

selectItem
bool selectItem(uint position, bool unselectRest)

Requests to select an item in the model.

selectRange
bool selectRange(uint position, uint nItems, bool unselectRest)

Requests to select a range of items in the model.

selectionChanged
void selectionChanged(uint position, uint nItems)

Helper function for implementations of gtk.selection_model.SelectionModel.

setSelection
bool setSelection(gtk.bitset.Bitset selected, gtk.bitset.Bitset mask)

Make selection changes.

unselectAll
bool unselectAll()

Requests to unselect all items in the model.

unselectItem
bool unselectItem(uint position)

Requests to unselect an item in the model.

unselectRange
bool unselectRange(uint position, uint nItems)

Requests to unselect a range of items in the model.

connectSelectionChanged
ulong connectSelectionChanged(T callback, Flag!"After" after)

Connect to SelectionChanged signal.