IconTheme

gtk.icon_theme.IconTheme provides a facility for loading themed icons.

The main reason for using a name rather than simply providing a filename is to allow different icons to be used depending on what “icon theme” is selected by the user. The operation of icon themes on Linux and Unix follows the Icon Theme Specification There is a fallback icon theme, named hicolor, where applications should install their icons, but additional icon themes can be installed as operating system vendors and users choose.

In many cases, named themes are used indirectly, via gtk.image.Image rather than directly, but looking up icons directly is also simple. The gtk.icon_theme.IconTheme object acts as a database of all the icons in the current theme. You can create new gtk.icon_theme.IconTheme objects, but it’s much more efficient to use the standard icon theme of the gtk.widget.Widget so that the icon information is shared with other people looking up icons.

GtkIconTheme *icon_theme;
GtkIconPaintable *icon;
GdkPaintable *paintable;

icon_theme = gtk_icon_theme_get_for_display (gtk_widget_get_display (my_widget));
icon = gtk_icon_theme_lookup_icon (icon_theme,
                                   "my-icon-name", // icon name
                                   48, // icon size
                                   1,  // scale
                                   0,  // flags);
paintable = GDK_PAINTABLE (icon);
// Use the paintable
g_object_unref (icon);

Constructors

this
this()

Creates a new icon theme object.

Members

Functions

addResourcePath
void addResourcePath(string path)

Adds a resource path that will be looked at when looking for icons, similar to search paths.

addSearchPath
void addSearchPath(string path)

Appends a directory to the search path.

connectChanged
ulong connectChanged(T callback, Flag!"After" after)

Connect to Changed signal.

getDisplay
gdk.display.Display getDisplay()

Returns the display that the gtk.icon_theme.IconTheme object was created for.

getIconNames
string[] getIconNames()

Lists the names of icons in the current icon theme.

getIconSizes
int[] getIconSizes(string iconName)

Returns an array of integers describing the sizes at which the icon is available without scaling.

getResourcePath
string[] getResourcePath()

Gets the current resource path.

getSearchPath
string[] getSearchPath()

Gets the current search path.

getThemeName
string getThemeName()

Gets the current icon theme name.

hasGicon
bool hasGicon(gio.icon.Icon gicon)

Checks whether an icon theme includes an icon for a particular gio.icon.Icon.

hasIcon
bool hasIcon(string iconName)

Checks whether an icon theme includes an icon for a particular name.

lookupByGicon
gtk.icon_paintable.IconPaintable lookupByGicon(gio.icon.Icon icon, int size, int scale, gtk.types.TextDirection direction, gtk.types.IconLookupFlags flags)

Looks up a icon for a desired size and window scale.

lookupIcon
gtk.icon_paintable.IconPaintable lookupIcon(string iconName, string[] fallbacks, int size, int scale, gtk.types.TextDirection direction, gtk.types.IconLookupFlags flags)

Looks up a named icon for a desired size and window scale, returning a gtk.icon_paintable.IconPaintable.

setResourcePath
void setResourcePath(string[] path)

Sets the resource paths that will be looked at when looking for icons, similar to search paths.

setSearchPath
void setSearchPath(string[] path)

Sets the search path for the icon theme object.

setThemeName
void setThemeName(string themeName)

Sets the name of the icon theme that the gtk.icon_theme.IconTheme object uses overriding system configuration.

Static functions

getForDisplay
gtk.icon_theme.IconTheme getForDisplay(gdk.display.Display display)

Gets the icon theme object associated with display.

Inherited Members

From ObjectG

setGObject
void setGObject(void* cObj, Flag!"Take" take)

Set the GObject of a D ObjectG wrapper.

cPtr
void* cPtr(Flag!"Dup" dup)

Get a pointer to the underlying C object.

ref_
void* ref_(void* gObj)

Calls g_object_ref() on a GObject.

unref
unref(void* gObj)

Calls g_object_unref() on a GObject.

getType
GType getType()

Get the GType of an object.

gType
GType gType [@property getter]

GObject GType property.

self
ObjectG self()

Convenience method to return this cast to a type. For use in D with statements.

getDObject
T getDObject(void* cptr, Flag!"Take" take)

Template to get the D object from a C GObject and cast it to the given D object type.

connectSignalClosure
ulong connectSignalClosure(string signalDetail, DClosure closure, Flag!"After" after)

Connect a D closure to an object signal.

setProperty
void setProperty(string propertyName, T val)

Template for setting a GObject property.

getProperty
T getProperty(string propertyName)

Template for getting a GObject property.

compatControl
size_t compatControl(size_t what, void* data)
bindProperty
gobject.binding.Binding bindProperty(string sourceProperty, gobject.object.ObjectG target, string targetProperty, gobject.types.BindingFlags flags)

Creates a binding between source_property on source and target_property on target.

bindPropertyFull
gobject.binding.Binding bindPropertyFull(string sourceProperty, gobject.object.ObjectG target, string targetProperty, gobject.types.BindingFlags flags, gobject.closure.Closure transformTo, gobject.closure.Closure transformFrom)

Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.

forceFloating
void forceFloating()

This function is intended for #GObject implementations to re-enforce a floating[floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling gobject.object.ObjectG.refSink.

freezeNotify
void freezeNotify()

Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one #GObject::notify signal is emitted for each property modified while the object is frozen.

getData
void* getData(string key)

Gets a named field from the objects table of associations (see gobject.object.ObjectG.setData).

getProperty
void getProperty(string propertyName, gobject.value.Value value)

Gets a property of an object.

getQdata
void* getQdata(glib.types.Quark quark)

This function gets back user data pointers stored via gobject.object.ObjectG.setQdata.

getv
void getv(string[] names, gobject.value.Value[] values)

Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.

isFloating
bool isFloating()

Checks whether object has a floating[floating-ref] reference.

notify
void notify(string propertyName)

Emits a "notify" signal for the property property_name on object.

notifyByPspec
void notifyByPspec(gobject.param_spec.ParamSpec pspec)

Emits a "notify" signal for the property specified by pspec on object.

refSink
gobject.object.ObjectG refSink()

Increase the reference count of object, and possibly remove the floating[floating-ref] reference, if object has a floating reference.

runDispose
void runDispose()

Releases all references to other objects. This can be used to break reference cycles.

setData
void setData(string key, void* data)

Each object carries around a table of associations from strings to pointers. This function lets you set an association.

setProperty
void setProperty(string propertyName, gobject.value.Value value)

Sets a property on an object.

stealData
void* stealData(string key)

Remove a specified datum from the object's data associations, without invoking the association's destroy handler.

stealQdata
void* stealQdata(glib.types.Quark quark)

This function gets back user data pointers stored via gobject.object.ObjectG.setQdata and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:

thawNotify
void thawNotify()

Reverts the effect of a previous call to gobject.object.ObjectG.freezeNotify. The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.

watchClosure
void watchClosure(gobject.closure.Closure closure)

This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling gobject.closure.Closure.invalidate on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, gobject.object.ObjectG.ref_ and gobject.object.ObjectG.unref are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.

connectNotify
ulong connectNotify(string detail, T callback, Flag!"After" after)

Connect to Notify signal.