Gesture

gtk.gesture.Gesture is the base class for gesture recognition.

Although gtk.gesture.Gesture is quite generalized to serve as a base for multi-touch gestures, it is suitable to implement single-touch and pointer-based gestures (using the special null gdk.event_sequence.EventSequence value for these).

The number of touches that a gtk.gesture.Gesture need to be recognized is controlled by the property@Gtk.Gesture:n-points property, if a gesture is keeping track of less or more than that number of sequences, it won't check whether the gesture is recognized.

As soon as the gesture has the expected number of touches, it will check regularly if it is recognized, the criteria to consider a gesture as "recognized" is left to gtk.gesture.Gesture subclasses.

A recognized gesture will then emit the following signals:

Event propagation

In order to receive events, a gesture needs to set a propagation phase through gtk.event_controller.EventController.setPropagationPhase.

In the capture phase, events are propagated from the toplevel down to the target widget, and gestures that are attached to containers above the widget get a chance to interact with the event before it reaches the target.

In the bubble phase, events are propagated up from the target widget to the toplevel, and gestures that are attached to containers above the widget get a chance to interact with events that have not been handled yet.

States of a sequence

Whenever input interaction happens, a single event may trigger a cascade of gtk.gesture.Gestures, both across the parents of the widget receiving the event and in parallel within an individual widget. It is a responsibility of the widgets using those gestures to set the state of touch sequences accordingly in order to enable cooperation of gestures around the gdk.event_sequence.EventSequences triggering those.

Within a widget, gestures can be grouped through gtk.gesture.Gesture.group. Grouped gestures synchronize the state of sequences, so calling gtk.gesture.Gesture.setState on one will effectively propagate the state throughout the group.

By default, all sequences start out in the gtk.types.EventSequenceState.None state, sequences in this state trigger the gesture event handler, but event propagation will continue unstopped by gestures.

If a sequence enters into the gtk.types.EventSequenceState.Denied state, the gesture group will effectively ignore the sequence, letting events go unstopped through the gesture, but the "slot" will still remain occupied while the touch is active.

If a sequence enters in the gtk.types.EventSequenceState.Claimed state, the gesture group will grab all interaction on the sequence, by:

  • Setting the same sequence to gtk.types.EventSequenceState.Denied on every other gesture group within the widget, and every gesture on parent widgets in the propagation chain.
  • Emitting gtk.gesture.Gesture.cancel on every gesture in widgets underneath in the propagation chain.
  • Stopping event propagation after the gesture group handles the event.

Note: if a sequence is set early to gtk.types.EventSequenceState.Claimed on gdk.types.EventType.TouchBegin/gdk.types.EventType.ButtonPress (so those events are captured before reaching the event widget, this implies gtk.types.PropagationPhase.Capture), one similar event will be emulated if the sequence changes to gtk.types.EventSequenceState.Denied. This way event coherence is preserved before event propagation is unstopped again.

Sequence states can't be changed freely. See gtk.gesture.Gesture.setState to know about the possible lifetimes of a gdk.event_sequence.EventSequence.

Touchpad gestures

On the platforms that support it, gtk.gesture.Gesture will handle transparently touchpad gesture events. The only precautions users of gtk.gesture.Gesture should do to enable this support are:

Members

Functions

connectBegin
ulong connectBegin(T callback, Flag!"After" after)

Connect to Begin signal.

connectCancel
ulong connectCancel(T callback, Flag!"After" after)

Connect to Cancel signal.

connectEnd
ulong connectEnd(T callback, Flag!"After" after)

Connect to End signal.

connectSequenceStateChanged
ulong connectSequenceStateChanged(T callback, Flag!"After" after)

Connect to SequenceStateChanged signal.

connectUpdate
ulong connectUpdate(T callback, Flag!"After" after)

Connect to Update signal.

getBoundingBox
bool getBoundingBox(gdk.rectangle.Rectangle rect)

If there are touch sequences being currently handled by gesture, returns true and fills in rect with the bounding box containing all active touches.

getBoundingBoxCenter
bool getBoundingBoxCenter(double x, double y)

If there are touch sequences being currently handled by gesture, returns true and fills in x and y with the center of the bounding box containing all active touches.

getDevice
gdk.device.Device getDevice()

Returns the logical gdk.device.Device that is currently operating on gesture.

getGroup
gtk.gesture.Gesture[] getGroup()

Returns all gestures in the group of gesture

getLastEvent
gdk.event.Event getLastEvent(gdk.event_sequence.EventSequence sequence)

Returns the last event that was processed for sequence.

getLastUpdatedSequence
gdk.event_sequence.EventSequence getLastUpdatedSequence()

Returns the gdk.event_sequence.EventSequence that was last updated on gesture.

getPoint
bool getPoint(gdk.event_sequence.EventSequence sequence, double x, double y)

If sequence is currently being interpreted by gesture, returns true and fills in x and y with the last coordinates stored for that event sequence.

getSequenceState
gtk.types.EventSequenceState getSequenceState(gdk.event_sequence.EventSequence sequence)

Returns the sequence state, as seen by gesture.

getSequences
gdk.event_sequence.EventSequence[] getSequences()

Returns the list of GdkEventSequences currently being interpreted by gesture.

group
void group(gtk.gesture.Gesture gesture)

Adds gesture to the same group than group_gesture.

handlesSequence
bool handlesSequence(gdk.event_sequence.EventSequence sequence)

Returns true if gesture is currently handling events corresponding to sequence.

isActive
bool isActive()

Returns true if the gesture is currently active.

isGroupedWith
bool isGroupedWith(gtk.gesture.Gesture other)

Returns true if both gestures pertain to the same group.

isRecognized
bool isRecognized()

Returns true if the gesture is currently recognized.

setSequenceState
bool setSequenceState(gdk.event_sequence.EventSequence sequence, gtk.types.EventSequenceState state)

Sets the state of sequence in gesture.

setState
bool setState(gtk.types.EventSequenceState state)

Sets the state of all sequences that gesture is currently interacting with.

ungroup
void ungroup()

Separates gesture into an isolated group.

Inherited Members

From EventController

getCurrentEvent
gdk.event.Event getCurrentEvent()

Returns the event that is currently being handled by the controller.

getCurrentEventDevice
gdk.device.Device getCurrentEventDevice()

Returns the device of the event that is currently being handled by the controller.

getCurrentEventState
gdk.types.ModifierType getCurrentEventState()

Returns the modifier state of the event that is currently being handled by the controller.

getCurrentEventTime
uint getCurrentEventTime()

Returns the timestamp of the event that is currently being handled by the controller.

getName
string getName()

Gets the name of controller.

getPropagationLimit
gtk.types.PropagationLimit getPropagationLimit()

Gets the propagation limit of the event controller.

getPropagationPhase
gtk.types.PropagationPhase getPropagationPhase()

Gets the propagation phase at which controller handles events.

getWidget
gtk.widget.Widget getWidget()

Returns the gtk.widget.Widget this controller relates to.

reset
void reset()

Resets the controller to a clean state.

setName
void setName(string name)

Sets a name on the controller that can be used for debugging.

setPropagationLimit
void setPropagationLimit(gtk.types.PropagationLimit limit)

Sets the event propagation limit on the event controller.

setPropagationPhase
void setPropagationPhase(gtk.types.PropagationPhase phase)

Sets the propagation phase at which a controller handles events.

setStaticName
void setStaticName(string name)

Sets a name on the controller that can be used for debugging.