the pixel stride of each component. This is the amount of bytes to the pixel immediately to the right. When bits < 8, the stride is expressed in bits. For 24-bit RGB, this would be 3 bytes, for example, while it would be 4 bytes for RGBx or ARGB.
the pixel stride of each component. This is the amount of bytes to the pixel immediately to the right. When bits < 8, the stride is expressed in bits. For 24-bit RGB, this would be 3 bytes, for example, while it would be 4 bytes for RGBx or ARGB.