EncodingProfile

The opaque base class object for all encoding profiles. This contains generic information like name, description, format and preset.

Members

Functions

copy
gstpbutils.encoding_profile.EncodingProfile copy()

Makes a deep copy of self

getAllowDynamicOutput
bool getAllowDynamicOutput()

Get whether the format that has been negotiated in at some point can be renegotiated later during the encoding.

getDescription
string getDescription()
getElementProperties
gst.structure.Structure getElementProperties()
getFileExtension
string getFileExtension()
getFormat
gst.caps.Caps getFormat()
getInputCaps
gst.caps.Caps getInputCaps()

Computes the full output caps that this profile will be able to consume.

getName
string getName()
getPresence
uint getPresence()
getPreset
string getPreset()
getPresetName
string getPresetName()
getRestriction
gst.caps.Caps getRestriction()
getSingleSegment
bool getSingleSegment()
getTypeNick
string getTypeNick()
isEnabled
bool isEnabled()
isEqual
bool isEqual(gstpbutils.encoding_profile.EncodingProfile b)

Checks whether the two #GstEncodingProfile are equal

setAllowDynamicOutput
void setAllowDynamicOutput(bool allowDynamicOutput)

Sets whether the format that has been negotiated in at some point can be renegotiated later during the encoding.

setDescription
void setDescription(string description)

Set description as the given description for the profile. A copy of description will be made internally.

setElementProperties
void setElementProperties(gst.structure.Structure elementProperties)

This allows setting the muxing/encoding element properties.

setEnabled
void setEnabled(bool enabled)

Set whether the profile should be used or not.

setFormat
void setFormat(gst.caps.Caps format)

Sets the media format used in the profile.

setName
void setName(string name)

Set name as the given name for the profile. A copy of name will be made internally.

setPresence
void setPresence(uint presence)

Set the number of time the profile is used in its parent container profile. If 0, it is not a mandatory stream

setPreset
void setPreset(string preset)

Sets the name of the #GstElement that implements the #GstPreset interface to use for the profile. This is the name that has been set when saving the preset.

setPresetName
void setPresetName(string presetName)

Sets the name of the #GstPreset's factory to be used in the profile.

setRestriction
void setRestriction(gst.caps.Caps restriction)

Set the restriction #GstCaps to apply before the encoder that will be used in the profile. See gstpbutils.encoding_profile.EncodingProfile.getRestriction for more about restrictions. Does not apply to #GstEncodingContainerProfile.

setSingleSegment
void setSingleSegment(bool singleSegment)

If using a single segment, buffers will be retimestamped and segments will be eat so as to appear as one segment.

Static functions

find
gstpbutils.encoding_profile.EncodingProfile find(string targetname, string profilename, string category)

Find the #GstEncodingProfile with the specified name and category.

fromDiscoverer
gstpbutils.encoding_profile.EncodingProfile fromDiscoverer(gstpbutils.discoverer_info.DiscovererInfo info)

Creates a #GstEncodingProfile matching the formats from the given #GstDiscovererInfo. Streams other than audio or video (eg, subtitles), are currently ignored.

Inherited Members

From ObjectG

setGObject
void setGObject(void* cObj, Flag!"Take" take)

Set the GObject of a D ObjectG wrapper.

cPtr
void* cPtr(Flag!"Dup" dup)

Get a pointer to the underlying C object.

ref_
void* ref_(void* gObj)

Calls g_object_ref() on a GObject.

unref
unref(void* gObj)

Calls g_object_unref() on a GObject.

getType
GType getType()

Get the GType of an object.

gType
GType gType [@property getter]

GObject GType property.

self
ObjectG self()

Convenience method to return this cast to a type. For use in D with statements.

getDObject
T getDObject(void* cptr, Flag!"Take" take)

Template to get the D object from a C GObject and cast it to the given D object type.

connectSignalClosure
ulong connectSignalClosure(string signalDetail, DClosure closure, Flag!"After" after)

Connect a D closure to an object signal.

setProperty
void setProperty(string propertyName, T val)

Template for setting a GObject property.

getProperty
T getProperty(string propertyName)

Template for getting a GObject property.

compatControl
size_t compatControl(size_t what, void* data)
bindProperty
gobject.binding.Binding bindProperty(string sourceProperty, gobject.object.ObjectG target, string targetProperty, gobject.types.BindingFlags flags)

Creates a binding between source_property on source and target_property on target.

bindPropertyFull
gobject.binding.Binding bindPropertyFull(string sourceProperty, gobject.object.ObjectG target, string targetProperty, gobject.types.BindingFlags flags, gobject.closure.Closure transformTo, gobject.closure.Closure transformFrom)

Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.

forceFloating
void forceFloating()

This function is intended for #GObject implementations to re-enforce a floating[floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling gobject.object.ObjectG.refSink.

freezeNotify
void freezeNotify()

Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one #GObject::notify signal is emitted for each property modified while the object is frozen.

getData
void* getData(string key)

Gets a named field from the objects table of associations (see gobject.object.ObjectG.setData).

getProperty
void getProperty(string propertyName, gobject.value.Value value)

Gets a property of an object.

getQdata
void* getQdata(glib.types.Quark quark)

This function gets back user data pointers stored via gobject.object.ObjectG.setQdata.

getv
void getv(string[] names, gobject.value.Value[] values)

Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.

isFloating
bool isFloating()

Checks whether object has a floating[floating-ref] reference.

notify
void notify(string propertyName)

Emits a "notify" signal for the property property_name on object.

notifyByPspec
void notifyByPspec(gobject.param_spec.ParamSpec pspec)

Emits a "notify" signal for the property specified by pspec on object.

refSink
gobject.object.ObjectG refSink()

Increase the reference count of object, and possibly remove the floating[floating-ref] reference, if object has a floating reference.

runDispose
void runDispose()

Releases all references to other objects. This can be used to break reference cycles.

setData
void setData(string key, void* data)

Each object carries around a table of associations from strings to pointers. This function lets you set an association.

setProperty
void setProperty(string propertyName, gobject.value.Value value)

Sets a property on an object.

stealData
void* stealData(string key)

Remove a specified datum from the object's data associations, without invoking the association's destroy handler.

stealQdata
void* stealQdata(glib.types.Quark quark)

This function gets back user data pointers stored via gobject.object.ObjectG.setQdata and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:

thawNotify
void thawNotify()

Reverts the effect of a previous call to gobject.object.ObjectG.freezeNotify. The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.

watchClosure
void watchClosure(gobject.closure.Closure closure)

This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling gobject.closure.Closure.invalidate on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, gobject.object.ObjectG.ref_ and gobject.object.ObjectG.unref are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.

connectNotify
ulong connectNotify(string detail, T callback, Flag!"After" after)

Connect to Notify signal.