GLDisplayEGLDevice.this

Create a new #GstGLDisplayEGLDevice with an EGLDevice supported device

  1. this(void* ptr, Flag!"Take" take)
  2. this(uint deviceIndex)
    class GLDisplayEGLDevice
    this

Parameters

deviceIndex uint

the index of device to use

Return Value

a new #GstGLDisplayEGLDevice or null