Attempts to create a new EGLDisplay from display. If type is gstgl.types.GLDisplayType.Any or gstgl.types.GLDisplayType.EglSurfaceless, then display must be 0. type must not be gstgl.types.GLDisplayType.None.
a #GstGLDisplayType
pointer to a display (or 0)
A EGLDisplay or EGL_NO_DISPLAY
Attempts to create a new EGLDisplay from display. If type is gstgl.types.GLDisplayType.Any or gstgl.types.GLDisplayType.EglSurfaceless, then display must be 0. type must not be gstgl.types.GLDisplayType.None.