GLSyncMeta.waitCpu

Perform a wait so that the sync point has passed from the CPU's perspective What that means, is that all GL operations changing CPU-visible data before the sync point are now visible.

  1. WaitCpuFuncType waitCpu [@property getter]
  2. void waitCpu(gstgl.glcontext.GLContext context)
    class GLSyncMeta

Parameters

context gstgl.glcontext.GLContext

a #GstGLContext