AudioConverter.convert

Convenience wrapper around gstaudio.audio_converter.AudioConverter.samples, which will perform allocation of the output buffer based on the result from gstaudio.audio_converter.AudioConverter.getOutFrames.

class AudioConverter
bool
convert

Parameters

flags gstaudio.types.AudioConverterFlags

extra #GstAudioConverterFlags

in_ ubyte[]

input data

out_ ubyte[]

a pointer where the output data will be written

Return Value

Type: bool

true is the conversion could be performed.