ShaderArgsBuilder.toArgs

Creates a new glib.bytes.Bytes args from the current state of the given builder.

Any uniforms of the shader that have not been explicitly set on the builder are zero-initialized.

The given gsk.shader_args_builder.ShaderArgsBuilder is reset once this function returns; you cannot call this function multiple times on the same builder instance.

This function is intended primarily for bindings. C code should use gsk.shader_args_builder.ShaderArgsBuilder.freeToArgs.

class ShaderArgsBuilder
toArgs
()

Return Value

Type: glib.bytes.Bytes

the newly allocated buffer with all the args added to builder