Creates a new glib.bytes.Bytes args from the current state of the given builder.
Any uniforms of the shader that have not been explicitly set on the builder are zero-initialized.
The given gsk.shader_args_builder.ShaderArgsBuilder is reset once this function returns; you cannot call this function multiple times on the same builder instance.
This function is intended primarily for bindings. C code should use gsk.shader_args_builder.ShaderArgsBuilder.freeToArgs.
the newly allocated buffer with all the args added to builder
Creates a new glib.bytes.Bytes args from the current state of the given builder.
Any uniforms of the shader that have not been explicitly set on the builder are zero-initialized.
The given gsk.shader_args_builder.ShaderArgsBuilder is reset once this function returns; you cannot call this function multiple times on the same builder instance.
This function is intended primarily for bindings. C code should use gsk.shader_args_builder.ShaderArgsBuilder.freeToArgs.