GLShaderNode.this

  1. this(void* ptr, Flag!"Take" take)
    class GLShaderNode
    this
    (
    void* ptr
    ,
    Flag!"Take" take = No.Take
    )
  2. this(gsk.glshader.GLShader shader, graphene.rect.Rect bounds, glib.bytes.Bytes args, gsk.render_node.RenderNode[] children)