Computes the UV coordinates of the given point p.
The point p must lie on the same plane as the triangle t; if the point is not coplanar, the result of this function is undefined. If p is null, the point will be set in (0, 0, 0).
The UV coordinates will be placed in the res vector:
See also: graphene.triangle.Triangle.getBarycoords
a #graphene_point3d_t
the UV coordinates of the first point
the UV coordinates of the second point
the UV coordinates of the third point
a vector containing the UV coordinates of the given point p
true if the coordinates are valid
Computes the UV coordinates of the given point p.
The point p must lie on the same plane as the triangle t; if the point is not coplanar, the result of this function is undefined. If p is null, the point will be set in (0, 0, 0).
The UV coordinates will be placed in the res vector:
See also: graphene.triangle.Triangle.getBarycoords