Creates a new #GSignalGroup for target instances of target_type.
Blocks all signal handlers managed by self so they will not be called during any signal emissions. Must be unblocked exactly the same number of times it has been blocked to become active again.
Connect to Bind signal.
Connects closure to the signal detailed_signal on #GSignalGroup:target.
Connect to Unbind signal.
Gets the target instance used when connecting signals.
Sets the target instance used when connecting signals. Any signal that has been registered with gobject.signal_group.SignalGroup.connectObject or similar functions will be connected to this object.
Unblocks all signal handlers managed by self so they will be called again during any signal emissions unless it is blocked again. Must be unblocked exactly the same number of times it has been blocked to become active again.
Set the GObject of a D ObjectG wrapper.
Get a pointer to the underlying C object.
Calls g_object_ref() on a GObject.
Calls g_object_unref() on a GObject.
Get the GType of an object.
GObject GType property.
Convenience method to return this cast to a type. For use in D with statements.
Template to get the D object from a C GObject and cast it to the given D object type.
Connect a D closure to an object signal.
Template for setting a GObject property.
Template for getting a GObject property.
Creates a binding between source_property on source and target_property on target.
Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.
This function is intended for #GObject implementations to re-enforce a floating[floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling gobject.object.ObjectG.refSink.
Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one #GObject::notify signal is emitted for each property modified while the object is frozen.
Gets a named field from the objects table of associations (see gobject.object.ObjectG.setData).
Gets a property of an object.
This function gets back user data pointers stored via gobject.object.ObjectG.setQdata.
Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.
Checks whether object has a floating[floating-ref] reference.
Emits a "notify" signal for the property property_name on object.
Emits a "notify" signal for the property specified by pspec on object.
Increase the reference count of object, and possibly remove the floating[floating-ref] reference, if object has a floating reference.
Releases all references to other objects. This can be used to break reference cycles.
Each object carries around a table of associations from strings to pointers. This function lets you set an association.
Sets a property on an object.
Remove a specified datum from the object's data associations, without invoking the association's destroy handler.
This function gets back user data pointers stored via gobject.object.ObjectG.setQdata and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:
Reverts the effect of a previous call to gobject.object.ObjectG.freezeNotify. The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.
This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling gobject.closure.Closure.invalidate on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, gobject.object.ObjectG.ref_ and gobject.object.ObjectG.unref are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.
Connect to Notify signal.
gobject.signal_group.SignalGroup manages a collection of signals on a gobject.object.ObjectG.
gobject.signal_group.SignalGroup simplifies the process of connecting many signals to a gobject.object.ObjectG as a group. As such there is no API to disconnect a signal from the group.
In particular, this allows you to:
One place you might want to use such a structure is with gtk.text_view.TextView and gtk.text_buffer.TextBuffer. Often times, you'll need to connect to many signals on gtk.text_buffer.TextBuffer from a gtk.text_view.TextView subclass. This allows you to create a signal group during instance construction, simply bind the GtkTextView:buffer property to GSignalGroup:target and connect all the signals you need. When the GtkTextView:buffer property changes all of the signals will be transitioned correctly.