This function returns a #GIOCondition depending on whether there is data to be read/space to write data in the internal buffers in the #GIOChannel. Only the flags glib.types.IOCondition.In and glib.types.IOCondition.Out may be set.
A #GIOCondition
This function returns a #GIOCondition depending on whether there is data to be read/space to write data in the internal buffers in the #GIOChannel. Only the flags glib.types.IOCondition.In and glib.types.IOCondition.Out may be set.