TlsInteraction

gio.tls_interaction.TlsInteraction provides a mechanism for the TLS connection and database code to interact with the user. It can be used to ask the user for passwords.

To use a gio.tls_interaction.TlsInteraction with a TLS connection use gio.tls_connection.TlsConnection.setInteraction.

Callers should instantiate a derived class that implements the various interaction methods to show the required dialogs.

Callers should use the 'invoke' functions like gio.tls_interaction.TlsInteraction.invokeAskPassword to run interaction methods. These functions make sure that the interaction is invoked in the main loop and not in the current thread, if the current thread is not running the main loop.

Derived classes can choose to implement whichever interactions methods they’d like to support by overriding those virtual methods in their class initialization function. Any interactions not implemented will return gio.types.TlsInteractionResult.Unhandled. If a derived class implements an async method, it must also implement the corresponding finish method.

Members

Functions

askPassword
gio.types.TlsInteractionResult askPassword(gio.tls_password.TlsPassword password, gio.cancellable.Cancellable cancellable)

Run synchronous interaction to ask the user for a password. In general, gio.tls_interaction.TlsInteraction.invokeAskPassword should be used instead of this function.

askPasswordAsync
void askPasswordAsync(gio.tls_password.TlsPassword password, gio.cancellable.Cancellable cancellable, gio.types.AsyncReadyCallback callback)

Run asynchronous interaction to ask the user for a password. In general, gio.tls_interaction.TlsInteraction.invokeAskPassword should be used instead of this function.

askPasswordFinish
gio.types.TlsInteractionResult askPasswordFinish(gio.async_result.AsyncResult result)

Complete an ask password user interaction request. This should be once the gio.tls_interaction.TlsInteraction.askPasswordAsync completion callback is called.

invokeAskPassword
gio.types.TlsInteractionResult invokeAskPassword(gio.tls_password.TlsPassword password, gio.cancellable.Cancellable cancellable)

Invoke the interaction to ask the user for a password. It invokes this interaction in the main loop, specifically the #GMainContext returned by glib.main_context.MainContext.getThreadDefault when the interaction is created. This is called by called by #GTlsConnection or #GTlsDatabase to ask the user for a password.

invokeRequestCertificate
gio.types.TlsInteractionResult invokeRequestCertificate(gio.tls_connection.TlsConnection connection, gio.types.TlsCertificateRequestFlags flags, gio.cancellable.Cancellable cancellable)

Invoke the interaction to ask the user to choose a certificate to use with the connection. It invokes this interaction in the main loop, specifically the #GMainContext returned by glib.main_context.MainContext.getThreadDefault when the interaction is created. This is called by called by #GTlsConnection when the peer requests a certificate during the handshake.

requestCertificate
gio.types.TlsInteractionResult requestCertificate(gio.tls_connection.TlsConnection connection, gio.types.TlsCertificateRequestFlags flags, gio.cancellable.Cancellable cancellable)

Run synchronous interaction to ask the user to choose a certificate to use with the connection. In general, gio.tls_interaction.TlsInteraction.invokeRequestCertificate should be used instead of this function.

requestCertificateAsync
void requestCertificateAsync(gio.tls_connection.TlsConnection connection, gio.types.TlsCertificateRequestFlags flags, gio.cancellable.Cancellable cancellable, gio.types.AsyncReadyCallback callback)

Run asynchronous interaction to ask the user for a certificate to use with the connection. In general, gio.tls_interaction.TlsInteraction.invokeRequestCertificate should be used instead of this function.

requestCertificateFinish
gio.types.TlsInteractionResult requestCertificateFinish(gio.async_result.AsyncResult result)

Complete a request certificate user interaction request. This should be once the gio.tls_interaction.TlsInteraction.requestCertificateAsync completion callback is called.

Inherited Members

From ObjectG

setGObject
void setGObject(void* cObj, Flag!"Take" take)

Set the GObject of a D ObjectG wrapper.

cPtr
void* cPtr(Flag!"Dup" dup)

Get a pointer to the underlying C object.

ref_
void* ref_(void* gObj)

Calls g_object_ref() on a GObject.

unref
unref(void* gObj)

Calls g_object_unref() on a GObject.

getType
GType getType()

Get the GType of an object.

gType
GType gType [@property getter]

GObject GType property.

self
ObjectG self()

Convenience method to return this cast to a type. For use in D with statements.

getDObject
T getDObject(void* cptr, Flag!"Take" take)

Template to get the D object from a C GObject and cast it to the given D object type.

connectSignalClosure
ulong connectSignalClosure(string signalDetail, DClosure closure, Flag!"After" after)

Connect a D closure to an object signal.

setProperty
void setProperty(string propertyName, T val)

Template for setting a GObject property.

getProperty
T getProperty(string propertyName)

Template for getting a GObject property.

compatControl
size_t compatControl(size_t what, void* data)
bindProperty
gobject.binding.Binding bindProperty(string sourceProperty, gobject.object.ObjectG target, string targetProperty, gobject.types.BindingFlags flags)

Creates a binding between source_property on source and target_property on target.

bindPropertyFull
gobject.binding.Binding bindPropertyFull(string sourceProperty, gobject.object.ObjectG target, string targetProperty, gobject.types.BindingFlags flags, gobject.closure.Closure transformTo, gobject.closure.Closure transformFrom)

Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.

forceFloating
void forceFloating()

This function is intended for #GObject implementations to re-enforce a floating[floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling gobject.object.ObjectG.refSink.

freezeNotify
void freezeNotify()

Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one #GObject::notify signal is emitted for each property modified while the object is frozen.

getData
void* getData(string key)

Gets a named field from the objects table of associations (see gobject.object.ObjectG.setData).

getProperty
void getProperty(string propertyName, gobject.value.Value value)

Gets a property of an object.

getQdata
void* getQdata(glib.types.Quark quark)

This function gets back user data pointers stored via gobject.object.ObjectG.setQdata.

getv
void getv(string[] names, gobject.value.Value[] values)

Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.

isFloating
bool isFloating()

Checks whether object has a floating[floating-ref] reference.

notify
void notify(string propertyName)

Emits a "notify" signal for the property property_name on object.

notifyByPspec
void notifyByPspec(gobject.param_spec.ParamSpec pspec)

Emits a "notify" signal for the property specified by pspec on object.

refSink
gobject.object.ObjectG refSink()

Increase the reference count of object, and possibly remove the floating[floating-ref] reference, if object has a floating reference.

runDispose
void runDispose()

Releases all references to other objects. This can be used to break reference cycles.

setData
void setData(string key, void* data)

Each object carries around a table of associations from strings to pointers. This function lets you set an association.

setProperty
void setProperty(string propertyName, gobject.value.Value value)

Sets a property on an object.

stealData
void* stealData(string key)

Remove a specified datum from the object's data associations, without invoking the association's destroy handler.

stealQdata
void* stealQdata(glib.types.Quark quark)

This function gets back user data pointers stored via gobject.object.ObjectG.setQdata and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:

thawNotify
void thawNotify()

Reverts the effect of a previous call to gobject.object.ObjectG.freezeNotify. The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.

watchClosure
void watchClosure(gobject.closure.Closure closure)

This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling gobject.closure.Closure.invalidate on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, gobject.object.ObjectG.ref_ and gobject.object.ObjectG.unref are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.

connectNotify
ulong connectNotify(string detail, T callback, Flag!"After" after)

Connect to Notify signal.