Creates a new themed icon for iconname.
Append a name to the list of icons from within icon.
Gets the names of icons from within icon.
Prepend a name to the list of icons from within icon.
Creates a new themed icon for iconnames.
Creates a new themed icon for iconname, and all the names that can be created by shortening iconname at '-' characters.
Checks if two icons are equal.
Gets a hash for an icon.
Serializes a #GIcon into a #GVariant. An equivalent #GIcon can be retrieved back by calling gio.icon.Icon.deserialize on the returned value. As serialization will avoid using raw icon data when possible, it only makes sense to transfer the #GVariant between processes on the same machine, (as opposed to over the network), and within the same file system namespace.
Generates a textual representation of icon that can be used for serialization such as when passing icon to a different process or saving it to persistent storage. Use gio.icon.Icon.newForString to get icon back from the returned string.
Set the GObject of a D ObjectG wrapper.
Get a pointer to the underlying C object.
Calls g_object_ref() on a GObject.
Calls g_object_unref() on a GObject.
Get the GType of an object.
GObject GType property.
Convenience method to return this cast to a type. For use in D with statements.
Template to get the D object from a C GObject and cast it to the given D object type.
Connect a D closure to an object signal.
Template for setting a GObject property.
Template for getting a GObject property.
Creates a binding between source_property on source and target_property on target.
Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.
This function is intended for #GObject implementations to re-enforce a floating[floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling gobject.object.ObjectG.refSink.
Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one #GObject::notify signal is emitted for each property modified while the object is frozen.
Gets a named field from the objects table of associations (see gobject.object.ObjectG.setData).
Gets a property of an object.
This function gets back user data pointers stored via gobject.object.ObjectG.setQdata.
Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.
Checks whether object has a floating[floating-ref] reference.
Emits a "notify" signal for the property property_name on object.
Emits a "notify" signal for the property specified by pspec on object.
Increase the reference count of object, and possibly remove the floating[floating-ref] reference, if object has a floating reference.
Releases all references to other objects. This can be used to break reference cycles.
Each object carries around a table of associations from strings to pointers. This function lets you set an association.
Sets a property on an object.
Remove a specified datum from the object's data associations, without invoking the association's destroy handler.
This function gets back user data pointers stored via gobject.object.ObjectG.setQdata and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:
Reverts the effect of a previous call to gobject.object.ObjectG.freezeNotify. The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.
This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling gobject.closure.Closure.invalidate on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, gobject.object.ObjectG.ref_ and gobject.object.ObjectG.unref are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.
Connect to Notify signal.
Deserializes a #GIcon previously serialized using gio.icon.Icon.serialize.
Generate a #GIcon instance from str. This function can fail if str is not valid - see gio.icon.Icon.toString_ for discussion.
Checks if two icons are equal.
Gets a hash for an icon.
Serializes a #GIcon into a #GVariant. An equivalent #GIcon can be retrieved back by calling gio.icon.Icon.deserialize on the returned value. As serialization will avoid using raw icon data when possible, it only makes sense to transfer the #GVariant between processes on the same machine, (as opposed to over the network), and within the same file system namespace.
Generates a textual representation of icon that can be used for serialization such as when passing icon to a different process or saving it to persistent storage. Use gio.icon.Icon.newForString to get icon back from the returned string.
gio.themed_icon.ThemedIcon is an implementation of gio.icon.Icon that supports icon themes.
gio.themed_icon.ThemedIcon contains a list of all of the icons present in an icon theme, so that icons can be looked up quickly. gio.themed_icon.ThemedIcon does not provide actual pixmaps for icons, just the icon names. Ideally something like method@Gtk.IconTheme.choose_icon should be used to resolve the list of names so that fallback icons work nicely with themes that inherit other themes.