Returns the "level" (i.e. the originating protocol) of the control message. This is often SOL_SOCKET.
Returns the protocol specific type of the control message. For instance, for UNIX fd passing this would be SCM_RIGHTS.
Returns the space required for the control message, not including headers or alignment.
Converts the data in the message to bytes placed in the message.
Tries to deserialize a socket control message of a given level and type. This will ask all known (to GType) subclasses of #GSocketControlMessage if they can understand this kind of message and if so deserialize it into a #GSocketControlMessage.
Set the GObject of a D ObjectG wrapper.
Get a pointer to the underlying C object.
Calls g_object_ref() on a GObject.
Calls g_object_unref() on a GObject.
Get the GType of an object.
GObject GType property.
Convenience method to return this cast to a type. For use in D with statements.
Template to get the D object from a C GObject and cast it to the given D object type.
Connect a D closure to an object signal.
Template for setting a GObject property.
Template for getting a GObject property.
Creates a binding between source_property on source and target_property on target.
Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.
This function is intended for #GObject implementations to re-enforce a floating[floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling gobject.object.ObjectG.refSink.
Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one #GObject::notify signal is emitted for each property modified while the object is frozen.
Gets a named field from the objects table of associations (see gobject.object.ObjectG.setData).
Gets a property of an object.
This function gets back user data pointers stored via gobject.object.ObjectG.setQdata.
Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.
Checks whether object has a floating[floating-ref] reference.
Emits a "notify" signal for the property property_name on object.
Emits a "notify" signal for the property specified by pspec on object.
Increase the reference count of object, and possibly remove the floating[floating-ref] reference, if object has a floating reference.
Releases all references to other objects. This can be used to break reference cycles.
Each object carries around a table of associations from strings to pointers. This function lets you set an association.
Sets a property on an object.
Remove a specified datum from the object's data associations, without invoking the association's destroy handler.
This function gets back user data pointers stored via gobject.object.ObjectG.setQdata and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:
Reverts the effect of a previous call to gobject.object.ObjectG.freezeNotify. The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.
This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling gobject.closure.Closure.invalidate on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, gobject.object.ObjectG.ref_ and gobject.object.ObjectG.unref are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.
Connect to Notify signal.
A gio.socket_control_message.SocketControlMessage is a special-purpose utility message that can be sent to or received from a gio.socket.Socket. These types of messages are often called ‘ancillary data’.
The message can represent some sort of special instruction to or information from the socket or can represent a special kind of transfer to the peer (for example, sending a file descriptor over a UNIX socket).
These messages are sent with gio.socket.Socket.sendMessage and received with gio.socket.Socket.receiveMessage.
To extend the set of control message that can be sent, subclass this class and override the get_size, get_level, get_type and serialize methods.
To extend the set of control messages that can be received, subclass this class and implement the deserialize method. Also, make sure your class is registered with the gobject.types.size_t type system before calling gio.socket.Socket.receiveMessage to read such a message.