SimplePermission.this

Creates a new #GPermission instance that represents an action that is either always or never allowed.

  1. this(void* ptr, Flag!"Take" take)
  2. this(bool allowed)
    class SimplePermission
    this
    (
    bool allowed
    )

Parameters

allowed bool

true if the action is allowed

Return Value

the #GSimplePermission, as a #GPermission