Notification

gio.notification.Notification is a mechanism for creating a notification to be shown to the user — typically as a pop-up notification presented by the desktop environment shell.

The key difference between gio.notification.Notification and other similar APIs is that, if supported by the desktop environment, notifications sent with gio.notification.Notification will persist after the application has exited, and even across system reboots.

Since the user may click on a notification while the application is not running, applications using gio.notification.Notification should be able to be started as a D-Bus service, using gio.application.Application.

In order for gio.notification.Notification to work, the application must have installed a .desktop file. For example:

[Desktop Entry]
Name=Test Application
Comment=Description of what Test Application does
Exec=gnome-test-application
Icon=org.gnome.TestApplication
Terminal=false
Type=Application
Categories=GNOME;GTK;TestApplication Category;
StartupNotify=true
DBusActivatable=true
X-GNOME-UsesNotifications=true

The X-GNOME-UsesNotifications key indicates to GNOME Control Center that this application uses notifications, so it can be listed in the Control Center’s ‘Notifications’ panel.

The .desktop file must be named as org.gnome.TestApplication.desktop, where org.gnome.TestApplication is the ID passed to gio.application.Application.new_.

User interaction with a notification (either the default action, or buttons) must be associated with actions on the application (ie: app. actions). It is not possible to route user interaction through the notification itself, because the object will not exist if the application is autostarted as a result of a notification being clicked.

A notification can be sent with gio.application.Application.sendNotification.

Constructors

this
this(string title)

Creates a new #GNotification with title as its title.

Members

Functions

addButton
void addButton(string label, string detailedAction)

Adds a button to notification that activates the action in detailed_action when clicked. That action must be an application-wide action (starting with "app."). If detailed_action contains a target, the action will be activated with that target as its parameter.

addButtonWithTarget
void addButtonWithTarget(string label, string action, glib.variant.VariantG target)

Adds a button to notification that activates action when clicked. action must be an application-wide action (it must start with "app.").

setBody
void setBody(string body_)

Sets the body of notification to body.

setCategory
void setCategory(string category)

Sets the type of notification to category. Categories have a main type like email, im or device and can have a detail separated by a ., e.g. im.received or email.arrived. Setting the category helps the notification server to select proper feedback to the user.

setDefaultAction
void setDefaultAction(string detailedAction)

Sets the default action of notification to detailed_action. This action is activated when the notification is clicked on.

setDefaultActionAndTarget
void setDefaultActionAndTarget(string action, glib.variant.VariantG target)

Sets the default action of notification to action. This action is activated when the notification is clicked on. It must be an application-wide action (start with "app.").

setIcon
void setIcon(gio.icon.Icon icon)

Sets the icon of notification to icon.

setPriority
void setPriority(gio.types.NotificationPriority priority)

Sets the priority of notification to priority. See #GNotificationPriority for possible values.

setTitle
void setTitle(string title)

Sets the title of notification to title.

setUrgent
void setUrgent(bool urgent)

Deprecated in favor of gio.notification.Notification.setPriority.

Inherited Members

From ObjectG

setGObject
void setGObject(void* cObj, Flag!"Take" take)

Set the GObject of a D ObjectG wrapper.

cPtr
void* cPtr(Flag!"Dup" dup)

Get a pointer to the underlying C object.

ref_
void* ref_(void* gObj)

Calls g_object_ref() on a GObject.

unref
unref(void* gObj)

Calls g_object_unref() on a GObject.

getType
GType getType()

Get the GType of an object.

gType
GType gType [@property getter]

GObject GType property.

self
ObjectG self()

Convenience method to return this cast to a type. For use in D with statements.

getDObject
T getDObject(void* cptr, Flag!"Take" take)

Template to get the D object from a C GObject and cast it to the given D object type.

connectSignalClosure
ulong connectSignalClosure(string signalDetail, DClosure closure, Flag!"After" after)

Connect a D closure to an object signal.

setProperty
void setProperty(string propertyName, T val)

Template for setting a GObject property.

getProperty
T getProperty(string propertyName)

Template for getting a GObject property.

compatControl
size_t compatControl(size_t what, void* data)
bindProperty
gobject.binding.Binding bindProperty(string sourceProperty, gobject.object.ObjectG target, string targetProperty, gobject.types.BindingFlags flags)

Creates a binding between source_property on source and target_property on target.

bindPropertyFull
gobject.binding.Binding bindPropertyFull(string sourceProperty, gobject.object.ObjectG target, string targetProperty, gobject.types.BindingFlags flags, gobject.closure.Closure transformTo, gobject.closure.Closure transformFrom)

Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.

forceFloating
void forceFloating()

This function is intended for #GObject implementations to re-enforce a floating[floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling gobject.object.ObjectG.refSink.

freezeNotify
void freezeNotify()

Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one #GObject::notify signal is emitted for each property modified while the object is frozen.

getData
void* getData(string key)

Gets a named field from the objects table of associations (see gobject.object.ObjectG.setData).

getProperty
void getProperty(string propertyName, gobject.value.Value value)

Gets a property of an object.

getQdata
void* getQdata(glib.types.Quark quark)

This function gets back user data pointers stored via gobject.object.ObjectG.setQdata.

getv
void getv(string[] names, gobject.value.Value[] values)

Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.

isFloating
bool isFloating()

Checks whether object has a floating[floating-ref] reference.

notify
void notify(string propertyName)

Emits a "notify" signal for the property property_name on object.

notifyByPspec
void notifyByPspec(gobject.param_spec.ParamSpec pspec)

Emits a "notify" signal for the property specified by pspec on object.

refSink
gobject.object.ObjectG refSink()

Increase the reference count of object, and possibly remove the floating[floating-ref] reference, if object has a floating reference.

runDispose
void runDispose()

Releases all references to other objects. This can be used to break reference cycles.

setData
void setData(string key, void* data)

Each object carries around a table of associations from strings to pointers. This function lets you set an association.

setProperty
void setProperty(string propertyName, gobject.value.Value value)

Sets a property on an object.

stealData
void* stealData(string key)

Remove a specified datum from the object's data associations, without invoking the association's destroy handler.

stealQdata
void* stealQdata(glib.types.Quark quark)

This function gets back user data pointers stored via gobject.object.ObjectG.setQdata and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:

thawNotify
void thawNotify()

Reverts the effect of a previous call to gobject.object.ObjectG.freezeNotify. The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.

watchClosure
void watchClosure(gobject.closure.Closure closure)

This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling gobject.closure.Closure.invalidate on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, gobject.object.ObjectG.ref_ and gobject.object.ObjectG.unref are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.

connectNotify
ulong connectNotify(string detail, T callback, Flag!"After" after)

Connect to Notify signal.