ListModelT

gio.list_model.ListModel is an interface that represents a mutable list of gobject.object.ObjectG. Its main intention is as a model for various widgets in user interfaces, such as list views, but it can also be used as a convenient method of returning lists of data, with support for updates.

Each object in the list may also report changes in itself via some mechanism (normally the gobject.object.ObjectG.notify signal). Taken together with the signal@Gio.ListModel::items-changed signal, this provides for a list that can change its membership, and in which the members can change their individual properties.

A good example would be the list of visible wireless network access points, where each access point can report dynamic properties such as signal strength.

It is important to note that the gio.list_model.ListModel itself does not report changes to the individual items. It only reports changes to the list membership. If you want to observe changes to the objects themselves then you need to connect signals to the objects that you are interested in.

All items in a gio.list_model.ListModel are of (or derived from) the same type. gio.list_model.ListModel.getItemType returns that type. The type may be an interface, in which case all objects in the list must implement it.

The semantics are close to that of an array: gio.list_model.ListModel.getNItems returns the number of items in the list and gio.list_model.ListModel.getItem returns an item at a (0-based) position. In order to allow implementations to calculate the list length lazily, you can also iterate over items: starting from 0, repeatedly call gio.list_model.ListModel.getItem until it returns NULL.

An implementation may create objects lazily, but must take care to return the same object for a given position until all references to it are gone.

On the other side, a consumer is expected only to hold references on objects that are currently ‘user visible’, in order to facilitate the maximum level of laziness in the implementation of the list and to reduce the required number of signal connections at a given time.

This interface is intended only to be used from a single thread. The thread in which it is appropriate to use it depends on the particular implementation, but typically it will be from the thread that owns the thread-default main context (see glib.main_context.MainContext.pushThreadDefault) in effect at the time that the model was created.

Over time, it has established itself as good practice for list model implementations to provide properties item-type and n-items to ease working with them. While it is not required, it is recommended that implementations provide these two properties. They should return the values of gio.list_model.ListModel.getItemType and gio.list_model.ListModel.getNItems respectively and be defined as such:

properties[PROP_ITEM_TYPE] =
  g_param_spec_gtype ("item-type", NULL, NULL, G_TYPE_OBJECT,
                      G_PARAM_CONSTRUCT_ONLY | G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
properties[PROP_N_ITEMS] =
  g_param_spec_uint ("n-items", NULL, NULL, 0, G_MAXUINT, 0,
                     G_PARAM_READABLE | G_PARAM_STATIC_STRINGS);

Members

Functions

connectItemsChanged
ulong connectItemsChanged(T callback, Flag!"After" after)

Connect to ItemsChanged signal.

getItem
T getItem(uint position)

Get the item at position and cast to the template type. NOTE: If type is an interface and no known D object is found that the object conforms to, the interface IfaceProxy object will be used. If position is greater than the number of items in list, %NULL is returned. %NULL may be returned if index is smaller than the length of the list, but the object does not conform to the template type. This function is meant to be used by language bindings in place of Gio.ListModel.getItem. See also: Gio.ListModel.getNItems

getItem
gobject.object.ObjectG getItem(uint position)

Get the item at position.

getItemType
gobject.types.GType getItemType()

Gets the type of the items in list.

getNItems
uint getNItems()

Gets the number of items in list.

itemsChanged
void itemsChanged(uint position, uint removed, uint added)

Emits the #GListModel::items-changed signal on list.