Clears the pending flag on stream.
Closes the stream, releasing resources related to it.
Requests an asynchronous closes of the stream, releasing resources related to it. When the operation is finished callback will be called. You can then call gio.input_stream.InputStream.closeFinish to get the result of the operation.
Finishes closing a stream asynchronously, started from gio.input_stream.InputStream.closeAsync.
Checks if an input stream has pending actions.
Checks if an input stream is closed.
Tries to read count bytes from the stream into the buffer starting at buffer. Will block during this read.
Tries to read count bytes from the stream into the buffer starting at buffer. Will block during this read.
Request an asynchronous read of count bytes from the stream into the buffer starting at buffer.
Finishes an asynchronous stream read operation started with gio.input_stream.InputStream.readAllAsync.
Request an asynchronous read of count bytes from the stream into the buffer starting at buffer. When the operation is finished callback will be called. You can then call gio.input_stream.InputStream.readFinish to get the result of the operation.
Like gio.input_stream.InputStream.read, this tries to read count bytes from the stream in a blocking fashion. However, rather than reading into a user-supplied buffer, this will create a new #GBytes containing the data that was read. This may be easier to use from language bindings.
Request an asynchronous read of count bytes from the stream into a new #GBytes. When the operation is finished callback will be called. You can then call gio.input_stream.InputStream.readBytesFinish to get the result of the operation.
Finishes an asynchronous stream read-into-#GBytes operation.
Finishes an asynchronous stream read operation.
Sets stream to have actions pending. If the pending flag is already set or stream is closed, it will return false and set error.
Tries to skip count bytes from the stream. Will block during the operation.
Request an asynchronous skip of count bytes from the stream. When the operation is finished callback will be called. You can then call gio.input_stream.InputStream.skipFinish to get the result of the operation.
Finishes a stream skip operation.
Set the GObject of a D ObjectG wrapper.
Get a pointer to the underlying C object.
Calls g_object_ref() on a GObject.
Calls g_object_unref() on a GObject.
Get the GType of an object.
GObject GType property.
Convenience method to return this cast to a type. For use in D with statements.
Template to get the D object from a C GObject and cast it to the given D object type.
Connect a D closure to an object signal.
Template for setting a GObject property.
Template for getting a GObject property.
Creates a binding between source_property on source and target_property on target.
Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.
This function is intended for #GObject implementations to re-enforce a floating[floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling gobject.object.ObjectG.refSink.
Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one #GObject::notify signal is emitted for each property modified while the object is frozen.
Gets a named field from the objects table of associations (see gobject.object.ObjectG.setData).
Gets a property of an object.
This function gets back user data pointers stored via gobject.object.ObjectG.setQdata.
Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.
Checks whether object has a floating[floating-ref] reference.
Emits a "notify" signal for the property property_name on object.
Emits a "notify" signal for the property specified by pspec on object.
Increase the reference count of object, and possibly remove the floating[floating-ref] reference, if object has a floating reference.
Releases all references to other objects. This can be used to break reference cycles.
Each object carries around a table of associations from strings to pointers. This function lets you set an association.
Sets a property on an object.
Remove a specified datum from the object's data associations, without invoking the association's destroy handler.
This function gets back user data pointers stored via gobject.object.ObjectG.setQdata and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:
Reverts the effect of a previous call to gobject.object.ObjectG.freezeNotify. The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.
This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling gobject.closure.Closure.invalidate on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, gobject.object.ObjectG.ref_ and gobject.object.ObjectG.unref are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.
Connect to Notify signal.
gio.input_stream.InputStream is a base class for implementing streaming input.
It has functions to read from a stream (gio.input_stream.InputStream.read), to close a stream (gio.input_stream.InputStream.close) and to skip some content (gio.input_stream.InputStream.skip).
To copy the content of an input stream to an output stream without manually handling the reads and writes, use gio.output_stream.OutputStream.splice.
See the documentation for gio.iostream.IOStream for details of thread safety of streaming APIs.
All of these functions have async variants too.