- actionAdded
void actionAdded(string actionName)
Emits the #GActionGroup::action-added signal on action_group.
- actionEnabledChanged
void actionEnabledChanged(string actionName, bool enabled)
Emits the #GActionGroup::action-enabled-changed signal on action_group.
- actionRemoved
void actionRemoved(string actionName)
Emits the #GActionGroup::action-removed signal on action_group.
- actionStateChanged
void actionStateChanged(string actionName, glib.variant.VariantG state)
Emits the #GActionGroup::action-state-changed signal on action_group.
- activateAction
void activateAction(string actionName, glib.variant.VariantG parameter)
Activate the named action within action_group.
- changeActionState
void changeActionState(string actionName, glib.variant.VariantG value)
Request for the state of the named action within action_group to be
changed to value.
- getActionEnabled
bool getActionEnabled(string actionName)
Checks if the named action within action_group is currently enabled.
- getActionParameterType
glib.variant_type.VariantType getActionParameterType(string actionName)
Queries the type of the parameter that must be given when activating
the named action within action_group.
- getActionState
glib.variant.VariantG getActionState(string actionName)
Queries the current state of the named action within action_group.
- getActionStateHint
glib.variant.VariantG getActionStateHint(string actionName)
Requests a hint about the valid range of values for the state of the
named action within action_group.
- getActionStateType
glib.variant_type.VariantType getActionStateType(string actionName)
Queries the type of the state of the named action within
action_group.
- hasAction
bool hasAction(string actionName)
Checks if the named action exists within action_group.
- listActions
string[] listActions()
Lists the actions contained within action_group.
- queryAction
bool queryAction(string actionName, bool enabled, glib.variant_type.VariantType parameterType, glib.variant_type.VariantType stateType, glib.variant.VariantG stateHint, glib.variant.VariantG state)
Queries all aspects of the named action within an action_group.
- connectActionAdded
ulong connectActionAdded(string detail, T callback, Flag!"After" after)
Connect to ActionAdded signal.
- connectActionEnabledChanged
ulong connectActionEnabledChanged(string detail, T callback, Flag!"After" after)
Connect to ActionEnabledChanged signal.
- connectActionRemoved
ulong connectActionRemoved(string detail, T callback, Flag!"After" after)
Connect to ActionRemoved signal.
- connectActionStateChanged
ulong connectActionStateChanged(string detail, T callback, Flag!"After" after)
Connect to ActionStateChanged signal.
- actionAdded
void actionAdded(string actionName)
Emits the #GActionGroup::action-added signal on action_group.
- actionEnabledChanged
void actionEnabledChanged(string actionName, bool enabled)
Emits the #GActionGroup::action-enabled-changed signal on action_group.
- actionRemoved
void actionRemoved(string actionName)
Emits the #GActionGroup::action-removed signal on action_group.
- actionStateChanged
void actionStateChanged(string actionName, glib.variant.VariantG state)
Emits the #GActionGroup::action-state-changed signal on action_group.
- activateAction
void activateAction(string actionName, glib.variant.VariantG parameter)
Activate the named action within action_group.
- changeActionState
void changeActionState(string actionName, glib.variant.VariantG value)
Request for the state of the named action within action_group to be
changed to value.
- getActionEnabled
bool getActionEnabled(string actionName)
Checks if the named action within action_group is currently enabled.
- getActionParameterType
glib.variant_type.VariantType getActionParameterType(string actionName)
Queries the type of the parameter that must be given when activating
the named action within action_group.
- getActionState
glib.variant.VariantG getActionState(string actionName)
Queries the current state of the named action within action_group.
- getActionStateHint
glib.variant.VariantG getActionStateHint(string actionName)
Requests a hint about the valid range of values for the state of the
named action within action_group.
- getActionStateType
glib.variant_type.VariantType getActionStateType(string actionName)
Queries the type of the state of the named action within
action_group.
- hasAction
bool hasAction(string actionName)
Checks if the named action exists within action_group.
- listActions
string[] listActions()
Lists the actions contained within action_group.
- queryAction
bool queryAction(string actionName, bool enabled, glib.variant_type.VariantType parameterType, glib.variant_type.VariantType stateType, glib.variant.VariantG stateHint, glib.variant.VariantG state)
Queries all aspects of the named action within an action_group.
- connectActionAdded
ulong connectActionAdded(string detail, T callback, Flag!"After" after)
Connect to ActionAdded signal.
- connectActionEnabledChanged
ulong connectActionEnabledChanged(string detail, T callback, Flag!"After" after)
Connect to ActionEnabledChanged signal.
- connectActionRemoved
ulong connectActionRemoved(string detail, T callback, Flag!"After" after)
Connect to ActionRemoved signal.
- connectActionStateChanged
ulong connectActionStateChanged(string detail, T callback, Flag!"After" after)
Connect to ActionStateChanged signal.
Proxy object for Gio.ActionGroup interface when a GObject has no applicable D binding