PixbufAnimation.getIter

Get an iterator for displaying an animation.

The iterator provides the frames that should be displayed at a given time.

start_time would normally come from glib.global.getCurrentTime, and marks the beginning of animation playback. After creating an iterator, you should immediately display the pixbuf returned by gdkpixbuf.pixbuf_animation_iter.PixbufAnimationIter.getPixbuf. Then, you should install a timeout (with glib.global.timeoutAdd) or by some other mechanism ensure that you'll update the image after gdkpixbuf.pixbuf_animation_iter.PixbufAnimationIter.getDelayTime milliseconds. Each time the image is updated, you should reinstall the timeout with the new, possibly-changed delay time.

As a shortcut, if start_time is NULL, the result of glib.global.getCurrentTime will be used automatically.

To update the image (i.e. possibly change the result of gdkpixbuf.pixbuf_animation_iter.PixbufAnimationIter.getPixbuf to a new frame of the animation), call gdkpixbuf.pixbuf_animation_iter.PixbufAnimationIter.advance.

If you're using #GdkPixbufLoader, in addition to updating the image after the delay time, you should also update it whenever you receive the area_updated signal and gdkpixbuf.pixbuf_animation_iter.PixbufAnimationIter.onCurrentlyLoadingFrame returns TRUE. In this case, the frame currently being fed into the loader has received new data, so needs to be refreshed. The delay time for a frame may also be modified after an area_updated signal, for example if the delay time for a frame is encoded in the data after the frame itself. So your timeout should be reinstalled after any area_updated signal.

A delay time of -1 is possible, indicating "infinite".

Parameters

startTime glib.time_val.TimeVal

time when the animation starts playing

Return Value

Type: gdkpixbuf.pixbuf_animation_iter.PixbufAnimationIter

an iterator to move over the animation