The GdkPixBuf library provides a simple mechanism to load and
represent animations. An animation is conceptually a series of
frames to be displayed over time.
The animation may not be represented as a series of frames
internally; for example, it may be stored as a sprite and
instructions for moving the sprite around a background.
To display an animation you don't need to understand its
representation, however; you just ask gdkpixbuf.pixbuf.Pixbuf what should
be displayed at a given point in time.
An opaque object representing an animation.
The GdkPixBuf library provides a simple mechanism to load and represent animations. An animation is conceptually a series of frames to be displayed over time.
The animation may not be represented as a series of frames internally; for example, it may be stored as a sprite and instructions for moving the sprite around a background.
To display an animation you don't need to understand its representation, however; you just ask gdkpixbuf.pixbuf.Pixbuf what should be displayed at a given point in time.