FrameClock.connectBeforePaint

Connect to BeforePaint signal.

Begins processing of the frame.

Applications should generally not handle this signal.

class FrameClock
ulong
connectBeforePaint
(
T
)
(,
Flag!"After" after = No.After
)
if (
isCallable!T &&
is(ReturnType!T == void)
&&
(
Parameters!T.length < 1 ||
(
ParameterStorageClassTuple!T[0] == ParameterStorageClass.none &&
is(Parameters!T[0] : gdk.frame_clock.FrameClock)
)
)
&&
Parameters!T.length < 2
)

Parameters

callback T

signal callback delegate or function to connect

void callback(gdk.frame_clock.FrameClock frameClock)

frameClock the instance the signal is connected to (optional)

after Flag!"After"

Yes.After to execute callback after default handler, No.After to execute before (default)

Return Value

Type: ulong

Signal ID