Drag.connectDndFinished

Connect to DndFinished signal.

Emitted when the destination side has finished reading all data.

The drag object can now free all miscellaneous data.

class Drag
ulong
connectDndFinished
(
T
)
(,
Flag!"After" after = No.After
)
if (
isCallable!T &&
is(ReturnType!T == void)
&&
(
Parameters!T.length < 1 ||
(
ParameterStorageClassTuple!T[0] == ParameterStorageClass.none &&
is(Parameters!T[0] : gdk.drag.Drag)
)
)
&&
Parameters!T.length < 2
)

Parameters

callback T

signal callback delegate or function to connect

void callback(gdk.drag.Drag drag)

drag the instance the signal is connected to (optional)

after Flag!"After"

Yes.After to execute callback after default handler, No.After to execute before (default)

Return Value

Type: ulong

Signal ID