Window.connectDestroy

Connect to Destroy signal.

The signal #AtkWindow::destroy is emitted when a window is destroyed.

interface Window
ulong
connectDestroy
(
T
)
(,
Flag!"After" after = No.After
)

Parameters

callback T

signal callback delegate or function to connect

void callback(atk.window.Window window)

window the instance the signal is connected to (optional)

after Flag!"After"

Yes.After to execute callback after default handler, No.After to execute before (default)

Return Value

Type: ulong

Signal ID