Gets the value of this object.
Gets the minimum increment by which the value of this object may be changed. If zero, the minimum increment is undefined, which may mean that it is limited only by the floating point precision of the platform.
Gets the maximum value of this object.
Gets the minimum increment by which the value of this object may be changed. If zero, the minimum increment is undefined, which may mean that it is limited only by the floating point precision of the platform.
Gets the minimum value of this object.
Gets the range of this object.
Gets the list of subranges defined for this object. See #AtkValue introduction for examples of subranges and when to expose them.
Gets the current value and the human readable text alternative of obj. text is a newly created string, that must be freed by the caller. Can be NULL if no descriptor is available.
Sets the value of this object.
Sets the value of this object.
Connect to ValueChanged signal.
Gets the value of this object.
Gets the minimum increment by which the value of this object may be changed. If zero, the minimum increment is undefined, which may mean that it is limited only by the floating point precision of the platform.
Gets the maximum value of this object.
Gets the minimum increment by which the value of this object may be changed. If zero, the minimum increment is undefined, which may mean that it is limited only by the floating point precision of the platform.
Gets the minimum value of this object.
Gets the range of this object.
Gets the list of subranges defined for this object. See #AtkValue introduction for examples of subranges and when to expose them.
Gets the current value and the human readable text alternative of obj. text is a newly created string, that must be freed by the caller. Can be NULL if no descriptor is available.
Sets the value of this object.
Sets the value of this object.
Connect to ValueChanged signal.
Proxy object for Atk.Value interface when a GObject has no applicable D binding