ActionIfaceProxy

Proxy object for Atk.Action interface when a GObject has no applicable D binding

class ActionIfaceProxy : IfaceProxy , Action {}

Mixed In Members

From mixin ActionT!()

doAction
bool doAction(int i)

Perform the specified action on the object.

getDescription
string getDescription(int i)

Returns a description of the specified action of the object.

getKeybinding
string getKeybinding(int i)

Gets the keybinding which can be used to activate this action, if one exists. The string returned should contain localized, human-readable, key sequences as they would appear when displayed on screen. It must be in the format "mnemonic;sequence;shortcut".

getLocalizedName
string getLocalizedName(int i)

Returns the localized name of the specified action of the object.

getNActions
int getNActions()

Gets the number of accessible actions available on the object. If there are more than one, the first one is considered the "default" action of the object.

getName
string getName(int i)

Returns a non-localized string naming the specified action of the object. This name is generally not descriptive of the end result of the action, but instead names the 'interaction type' which the object supports. By convention, the above strings should be used to represent the actions which correspond to the common point-and-click interaction techniques of the same name: i.e. "click", "press", "release", "drag", "drop", "popup", etc. The "popup" action should be used to pop up a context menu for the object, if one exists.

setDescription
bool setDescription(int i, string desc)

Sets a description of the specified action of the object.

Inherited Members

From Action

doAction
bool doAction(int i)

Perform the specified action on the object.

getDescription
string getDescription(int i)

Returns a description of the specified action of the object.

getKeybinding
string getKeybinding(int i)

Gets the keybinding which can be used to activate this action, if one exists. The string returned should contain localized, human-readable, key sequences as they would appear when displayed on screen. It must be in the format "mnemonic;sequence;shortcut".

getLocalizedName
string getLocalizedName(int i)

Returns the localized name of the specified action of the object.

getNActions
int getNActions()

Gets the number of accessible actions available on the object. If there are more than one, the first one is considered the "default" action of the object.

getName
string getName(int i)

Returns a non-localized string naming the specified action of the object. This name is generally not descriptive of the end result of the action, but instead names the 'interaction type' which the object supports. By convention, the above strings should be used to represent the actions which correspond to the common point-and-click interaction techniques of the same name: i.e. "click", "press", "release", "drag", "drop", "popup", etc. The "popup" action should be used to pop up a context menu for the object, if one exists.

setDescription
bool setDescription(int i, string desc)

Sets a description of the specified action of the object.