ViewStackPage

An auxiliary class used by class@ViewStack.

Members

Functions

getBadgeNumber
uint getBadgeNumber()

Gets the badge number for this page.

getChild
gtk.widget.Widget getChild()

Gets the stack child to which self belongs.

getIconName
string getIconName()

Gets the icon name of the page.

getName
string getName()

Gets the name of the page.

getNeedsAttention
bool getNeedsAttention()

Gets whether the page requires the user attention.

getTitle
string getTitle()

Gets the page title.

getUseUnderline
bool getUseUnderline()

Gets whether underlines in the page title indicate mnemonics.

getVisible
bool getVisible()

Gets whether self is visible in its adw.view_stack.ViewStack.

setBadgeNumber
void setBadgeNumber(uint badgeNumber)

Sets the badge number for this page.

setIconName
void setIconName(string iconName)

Sets the icon name of the page.

setName
void setName(string name)

Sets the name of the page.

setNeedsAttention
void setNeedsAttention(bool needsAttention)

Sets whether the page requires the user attention.

setTitle
void setTitle(string title)

Sets the page title.

setUseUnderline
void setUseUnderline(bool useUnderline)

Sets whether underlines in the page title indicate mnemonics.

setVisible
void setVisible(bool visible)

Sets whether page is visible in its adw.view_stack.ViewStack.

Mixed In Members

From mixin AccessibleT!()

announce
void announce(string message, gtk.types.AccessibleAnnouncementPriority priority)

Requests the user's screen reader to announce the given message.

getAccessibleParent
gtk.accessible.Accessible getAccessibleParent()

Retrieves the accessible parent for an accessible object.

getAccessibleRole
gtk.types.AccessibleRole getAccessibleRole()

Retrieves the accessible role of an accessible object.

getAtContext
gtk.atcontext.ATContext getAtContext()

Retrieves the accessible implementation for the given gtk.accessible.Accessible.

getBounds
bool getBounds(int x, int y, int width, int height)

Queries the coordinates and dimensions of this accessible

getFirstAccessibleChild
gtk.accessible.Accessible getFirstAccessibleChild()

Retrieves the first accessible child of an accessible object.

getNextAccessibleSibling
gtk.accessible.Accessible getNextAccessibleSibling()

Retrieves the next accessible sibling of an accessible object

getPlatformState
bool getPlatformState(gtk.types.AccessiblePlatformState state)

Query a platform state, such as focus.

resetProperty
void resetProperty(gtk.types.AccessibleProperty property)

Resets the accessible property to its default value.

resetRelation
void resetRelation(gtk.types.AccessibleRelation relation)

Resets the accessible relation to its default value.

resetState
void resetState(gtk.types.AccessibleState state)

Resets the accessible state to its default value.

setAccessibleParent
void setAccessibleParent(gtk.accessible.Accessible parent, gtk.accessible.Accessible nextSibling)

Sets the parent and sibling of an accessible object.

updateNextAccessibleSibling
void updateNextAccessibleSibling(gtk.accessible.Accessible newSibling)

Updates the next accessible sibling of self.

updateProperty
void updateProperty(gtk.types.AccessibleProperty[] properties, gobject.value.Value[] values)

Updates an array of accessible properties.

updateRelation
void updateRelation(gtk.types.AccessibleRelation[] relations, gobject.value.Value[] values)

Updates an array of accessible relations.

updateState
void updateState(gtk.types.AccessibleState[] states, gobject.value.Value[] values)

Updates an array of accessible states.

Inherited Members

From ObjectG

setGObject
void setGObject(void* cObj, Flag!"Take" take)

Set the GObject of a D ObjectG wrapper.

cPtr
void* cPtr(Flag!"Dup" dup)

Get a pointer to the underlying C object.

ref_
void* ref_(void* gObj)

Calls g_object_ref() on a GObject.

unref
unref(void* gObj)

Calls g_object_unref() on a GObject.

getType
GType getType()

Get the GType of an object.

gType
GType gType [@property getter]

GObject GType property.

self
ObjectG self()

Convenience method to return this cast to a type. For use in D with statements.

getDObject
T getDObject(void* cptr, Flag!"Take" take)

Template to get the D object from a C GObject and cast it to the given D object type.

connectSignalClosure
ulong connectSignalClosure(string signalDetail, DClosure closure, Flag!"After" after)

Connect a D closure to an object signal.

setProperty
void setProperty(string propertyName, T val)

Template for setting a GObject property.

getProperty
T getProperty(string propertyName)

Template for getting a GObject property.

compatControl
size_t compatControl(size_t what, void* data)
bindProperty
gobject.binding.Binding bindProperty(string sourceProperty, gobject.object.ObjectG target, string targetProperty, gobject.types.BindingFlags flags)

Creates a binding between source_property on source and target_property on target.

bindPropertyFull
gobject.binding.Binding bindPropertyFull(string sourceProperty, gobject.object.ObjectG target, string targetProperty, gobject.types.BindingFlags flags, gobject.closure.Closure transformTo, gobject.closure.Closure transformFrom)

Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.

forceFloating
void forceFloating()

This function is intended for #GObject implementations to re-enforce a floating[floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling gobject.object.ObjectG.refSink.

freezeNotify
void freezeNotify()

Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one #GObject::notify signal is emitted for each property modified while the object is frozen.

getData
void* getData(string key)

Gets a named field from the objects table of associations (see gobject.object.ObjectG.setData).

getProperty
void getProperty(string propertyName, gobject.value.Value value)

Gets a property of an object.

getQdata
void* getQdata(glib.types.Quark quark)

This function gets back user data pointers stored via gobject.object.ObjectG.setQdata.

getv
void getv(string[] names, gobject.value.Value[] values)

Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.

isFloating
bool isFloating()

Checks whether object has a floating[floating-ref] reference.

notify
void notify(string propertyName)

Emits a "notify" signal for the property property_name on object.

notifyByPspec
void notifyByPspec(gobject.param_spec.ParamSpec pspec)

Emits a "notify" signal for the property specified by pspec on object.

refSink
gobject.object.ObjectG refSink()

Increase the reference count of object, and possibly remove the floating[floating-ref] reference, if object has a floating reference.

runDispose
void runDispose()

Releases all references to other objects. This can be used to break reference cycles.

setData
void setData(string key, void* data)

Each object carries around a table of associations from strings to pointers. This function lets you set an association.

setProperty
void setProperty(string propertyName, gobject.value.Value value)

Sets a property on an object.

stealData
void* stealData(string key)

Remove a specified datum from the object's data associations, without invoking the association's destroy handler.

stealQdata
void* stealQdata(glib.types.Quark quark)

This function gets back user data pointers stored via gobject.object.ObjectG.setQdata and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:

thawNotify
void thawNotify()

Reverts the effect of a previous call to gobject.object.ObjectG.freezeNotify. The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.

watchClosure
void watchClosure(gobject.closure.Closure closure)

This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling gobject.closure.Closure.invalidate on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, gobject.object.ObjectG.ref_ and gobject.object.ObjectG.unref are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.

connectNotify
ulong connectNotify(string detail, T callback, Flag!"After" after)

Connect to Notify signal.

From Accessible

announce
void announce(string message, gtk.types.AccessibleAnnouncementPriority priority)

Requests the user's screen reader to announce the given message.

getAccessibleParent
gtk.accessible.Accessible getAccessibleParent()

Retrieves the accessible parent for an accessible object.

getAccessibleRole
gtk.types.AccessibleRole getAccessibleRole()

Retrieves the accessible role of an accessible object.

getAtContext
gtk.atcontext.ATContext getAtContext()

Retrieves the accessible implementation for the given gtk.accessible.Accessible.

getBounds
bool getBounds(int x, int y, int width, int height)

Queries the coordinates and dimensions of this accessible

getFirstAccessibleChild
gtk.accessible.Accessible getFirstAccessibleChild()

Retrieves the first accessible child of an accessible object.

getNextAccessibleSibling
gtk.accessible.Accessible getNextAccessibleSibling()

Retrieves the next accessible sibling of an accessible object

getPlatformState
bool getPlatformState(gtk.types.AccessiblePlatformState state)

Query a platform state, such as focus.

resetProperty
void resetProperty(gtk.types.AccessibleProperty property)

Resets the accessible property to its default value.

resetRelation
void resetRelation(gtk.types.AccessibleRelation relation)

Resets the accessible relation to its default value.

resetState
void resetState(gtk.types.AccessibleState state)

Resets the accessible state to its default value.

setAccessibleParent
void setAccessibleParent(gtk.accessible.Accessible parent, gtk.accessible.Accessible nextSibling)

Sets the parent and sibling of an accessible object.

updateNextAccessibleSibling
void updateNextAccessibleSibling(gtk.accessible.Accessible newSibling)

Updates the next accessible sibling of self.

updateProperty
void updateProperty(gtk.types.AccessibleProperty[] properties, gobject.value.Value[] values)

Updates an array of accessible properties.

updateRelation
void updateRelation(gtk.types.AccessibleRelation[] relations, gobject.value.Value[] values)

Updates an array of accessible relations.

updateState
void updateState(gtk.types.AccessibleState[] states, gobject.value.Value[] values)

Updates an array of accessible states.