Creates a new adw.spring_animation.SpringAnimation on widget.
Calculates the value self will have at time.
Calculates the velocity self will have at time.
Gets whether self should be clamped.
Gets the precision of the spring.
Gets the estimated duration of self, in milliseconds.
Gets the initial velocity of self.
Gets the physical parameters of the spring of self.
Gets the value self will animate from.
Gets the value self will animate to.
Gets the current velocity of self.
Sets whether self should be clamped.
Sets the precision of the spring.
Sets the initial velocity of self.
Sets the physical parameters of the spring of self.
Sets the value self will animate from.
Sets the value self will animate to.
Gets whether self should be skipped when animations are globally disabled.
Gets the current value of self.
Gets the target self animates.
Gets the current value of self.
Gets the widget self was created for.
Pauses a playing animation for self.
Starts the animation for self.
Resets the animation for self.
Resumes a paused animation for self.
Sets whether to skip self when animations are globally disabled.
Sets the target self animates to target.
Skips the animation for self.
Connect to Done signal.
A spring-based class@Animation.
adw.spring_animation.SpringAnimation implements an animation driven by a physical model of a spring described by struct@SpringParams, with a resting position in property@SpringAnimation:value-to, stretched to property@SpringAnimation:value-from.
Since the animation is physically simulated, spring animations don't have a fixed duration. The animation will stop when the simulated spring comes to a rest - when the amplitude of the oscillations becomes smaller than property@SpringAnimation:epsilon, or immediately when it reaches property@SpringAnimation:value-to if property@SpringAnimation:clamp is set to TRUE. The estimated duration can be obtained with property@SpringAnimation:estimated-duration.
Due to the nature of spring-driven motion the animation can overshoot property@SpringAnimation:value-to before coming to a rest. Whether the animation will overshoot or not depends on the damping ratio of the spring. See struct@SpringParams for more information about specific damping ratio values.
If property@SpringAnimation:clamp is TRUE, the animation will abruptly end as soon as it reaches the final value, preventing overshooting.
Animations can have an initial velocity value, set via property@SpringAnimation:initial-velocity, which adjusts the curve without changing the duration. This makes spring animations useful for deceleration at the end of gestures.
If the initial and final values are equal, and the initial velocity is not 0, the animation value will bounce and return to its resting position.