CellRendererProgress.pulse

Set pulse property.

  1. int pulse [@property getter]
  2. int pulse [@property setter]
    class CellRendererProgress
    @property
    void
    pulse
    ()

Parameters

propval int

Setting this to a non-negative value causes the cell renderer to enter "activity mode", where a block bounces back and forth to indicate that some progress is made, without specifying exactly how much.

Each increment of the property causes the block to move by a little bit.

To indicate that the activity has not started yet, set the property to zero. To indicate completion, set the property to G_MAXINT.