GLDisplayWayland.this

Create a new #GstGLDisplayWayland from the wayland display name. See wl_display_connect() for details on what is a valid name.

  1. this(void* ptr, Flag!"Take" take)
  2. this(string name)
    class GLDisplayWayland
    this
    (
    string name = null
    )

Parameters

name string

a display name

Return Value

a new #GstGLDisplayWayland or null