GLFramebuffer.this

This function will internally create an OpenGL framebuffer object and must be called on context's OpenGL thread.

  1. this(void* ptr, Flag!"Take" take)
  2. this(gstgl.glcontext.GLContext context)
    class GLFramebuffer

Parameters

context gstgl.glcontext.GLContext

a #GstGLContext

Return Value

a new #GstGLFramebuffer