TransformNode.this

Creates a gsk.render_node.RenderNode that will transform the given child with the given transform.

  1. this(void* ptr, Flag!"Take" take)
  2. this(gsk.render_node.RenderNode child, gsk.transform.Transform transform)

Parameters

child gsk.render_node.RenderNode

The node to transform

transform gsk.transform.Transform

The transform to apply

Return Value