ContainerNode.this

Creates a new gsk.render_node.RenderNode instance for holding the given children.

The new node will acquire a reference to each of the children.

  1. this(void* ptr, Flag!"Take" take)
  2. this(gsk.render_node.RenderNode[] children)
    class ContainerNode

Parameters

children gsk.render_node.RenderNode[]

The children of the node

Return Value